The International Symposium of Acoustical Imaging has been widely recognized as the premier forum for presentations of advanced research results in both theoretical and experimental development.
The origin ofthe International Acoustical Imaging Symposium series can be traced to 1967, when a meeting on acoustical holography was held in C alifornia.
The transformation of acoustics into electro-acoustics, a field at the intersection of science and technology, guided by electrical engineering, industry, and the military.
Sonic Persuasion: Reading Sound in the Recorded Age critically analyzes a range of sounds on vocal and musical recordings, on the radio, in film, and in cartoons to show how sounds are used to persuade in subtle ways.
Mixing in Flow is a focused guide for mix engineers who are familiar with the basics of mixing and now seek greater consistency and refinement in their work.
Adopting a multi-disciplinary approach to the practice of achieving a more acceptable acoustic environment, this book draws on the same basic principles to cover both the outdoors and indoor space.
Much time is spent working out how to optimize the acoustics of large rooms, such as auditoria, but the acoustics of small rooms and environments can be just as vital.
Noise mapping is the first tool to effectively assess noise exposure, communicating information to citizens, and defining effective action plans for protecting citizens from high noise levels and preserving quiet areas in urban European Community environments.
It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology.
It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology.
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch.
Arduino, Teensy, and related microcontrollers provide a virtually limitless range of creative opportunities for musicians and hobbyists who are interested in exploring "e;do it yourself"e; technologies.
Fourier analysis has many scientific applications - in physics, number theory, combinatorics, signal processing, probability theory, statistics, option pricing, cryptography, acoustics, oceanography, optics and diffraction, geometry, and other areas.
Processing audio in the spectral domain has become a practical proposition for a variety of applications in computer music, composition, and sound design, making it an area of significant interest for musicians, programmers, sound designers, and researchers.
Processing audio in the spectral domain has become a practical proposition for a variety of applications in computer music, composition, and sound design, making it an area of significant interest for musicians, programmers, sound designers, and researchers.
Featuring 56 lessons by 49 music technology experts from around the world, The Music Technology Cookbook is an all-in-one guide to the world of music technology, covering topics like: composition (with digital audio workstations such as Ableton, Soundtrap, GarageBand); production skills such as recording, editing, and equalization; creating multimedia (ringtones, soundscapes, audio books, sonic brands, jingles); beatmaking; DJing; programming (Minecraft, Scratch, Sonic Pi, P5.
Featuring 56 lessons by 49 music technology experts from around the world, The Music Technology Cookbook is an all-in-one guide to the world of music technology, covering topics like: composition (with digital audio workstations such as Ableton, Soundtrap, GarageBand); production skills such as recording, editing, and equalization; creating multimedia (ringtones, soundscapes, audio books, sonic brands, jingles); beatmaking; DJing; programming (Minecraft, Scratch, Sonic Pi, P5.
This book addresses the analysis of musical sounds from the viewpoint of someone at the intersection between physicists, engineers, piano technicians, and musicians.
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps.
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps.
With this all-in-one manual, students and teachers have an easy-to-read reference that provides a reliable and current rundown of the world of sound production, from planning a recording session to mastering the final product.
With this all-in-one manual, students and teachers have an easy-to-read reference that provides a reliable and current rundown of the world of sound production, from planning a recording session to mastering the final product.