A book that actually takes you inside - and around - the human body to see how it works, with the help of some truly unique illustrations and some very small people!
Step inside the extraordinary world of Stephen Biesty and find out how a variety of curious things are made, from tower blocks and underground tunnels to the milk, chocolate, and doughnuts on your table, via matches, diamond rings, and sports shoes - not to mention racing cars, planes, and rockets.
The definitive collection of Star Wars incredible cross-sections - updated with brand new vehiclesStar Wars Complete Cross Sections of Vehicles is the complete guide to the spacecraft and vehicles of the Star Wars six-film saga.
This book offers a new approach to design theory and practice that draws on Indigenous knowledges, methodologies and methods, presenting concepts of decolonising and Indigenous design that are interweaved as theory, storytelling, and practices.
In Find Your Extraordinary, Jessica Herrin shows that you don't need to have it all to live an extraordinary life - you need to have what matters most to you.
A new look at the latest thinking and issues in the areas of branding, identity and communication, drawing on recent academic and practical thought on corporate branding.
This volume tackles the subject of illustration, technically, metaphorically and historically in nineteenth-century periodicals, displaying the ubiquity of the visual in the press: the articles cover material illustration, graphics, and design and metaphorical use of images in the letterpress, offering specific examples and theoretical approaches.
In 1934, New York's Museum of Modern Art staged a major exhibition of ball bearings, airplane propellers, pots and pans, cocktail tumblers, petri dishes, protractors, and other machine parts and products.
The subject of Artificial Intelligence (AI) is continuing on its journey of affecting each and every individual and will keep on this path in the times to come.
From concept development to final production, this comprehensive text thoroughly examines the design, prototyping, and fabrication of engineering products and emphasizes modern developments in system modeling, analysis, and automatic control.
This publication is a collection of selected papers from the 3rd International Symposium on Work Ability Promotion of Work Ability Towards a Productive Aging.
Designing engineering products - technical systems and/or transformation processes - requires a range of information, know-how, experience, and engineering analysis, to find an optimal solution.
The term "e;Human Engineering"e; was first used in America at the beginning of the twentieth century and was renamed "e;Human Factors"e; after World War II.
Providing guidance on a broad range of issues for young children and adolescents, Ergonomics for Children: Designing Products and Places for Toddlers to Teens give you a deep understanding of how children develop and how these developmental changes can influence the design of products and places for children.
For the past decade, the rapid development of the ergonomics disciplines as well as the fast growing economy in the Asian region have been attracting the attention of the international ergonomics community.
Using many real-world examples and cases, this book identifies key factors and processes that have contributed to the creation of successful new products, buildings, and innovations, or resulted in some failures.
In Hollywood Cartoons, Michael Barrier takes us on a glorious guided tour of American animation in the 1930s, '40s, and '50s, to meet the legendary artists and entrepreneurs who created Bugs Bunny, Betty Boop, Mickey Mouse, Wile E.
Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history.
Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history.