With the increase of globalization of business and industry, IT products and services are produced and marketed across geographical cultural boundaries without any consideration of culture.
First published in 1969, Art in a Machine Age is based on four lectures given by Maxwell Fry at the Royal Academy in 1968 and offers an alternative approach to technocracy in the solution of major problems, especially those that concern the environment.
This book describes an innovative approach to the interaction between humans and a smart environment; an attempt to get a smart home to understand intuitive, multi-modal, human-centred communication.
Fashion is synonymous with change yet the iconic showgirl costume--feathers, sparkle and revealing clothes--has remained largely unchanged since the early 20th century.
Designing the Olympics claims that the Olympic Games provide opportunities to reflect on the relationship between design, national identity, and citizenship.
The current perspectives of smart and sustainable manufacturing systems hold important implications for current practices and understanding these concepts for further implications.
The Early Stuart Masque: Dance, Costume, and Music studies the complex impact of movements, costumes, words, scenes, music, and special effects in English illusionistic theatre of the Renaissance.
This book presents the ways in which three key issues of the modern world - transformation, digitalisation and sustainability - may be combined for the greater good and highlights which activities may be designed to integrate these three directly linked paths.
This collection of topical essays by academics and industry professionals brings a unique lens to the issues broached, questions raised, and solutions offered regarding the history and advancement of digital fashion.
In der Praxis planender und gestaltender Berufsgruppen gibt es viele Bereiche, in denen ein versiertes Verfassen von Texten ein klarer Wettbewerbsvorteil sein kann.
Since the democratisation of the clothing industry in the early 19th century, buyers have become increasingly disconnected from the creative and human aspects of the production of clothing.
Placed at the nexus between marketing and organisational studies, this book breaks a new ground on the intersection of these two disciplines with design management.
This handbook is a new systematic approach to engineering documentation, therefore, it will simplify the end users ability to set up or enhance their engineering documentation requirements.
Principles, Process and Practice of Professional Number Juggling (Volume 1 of the Working Guides to Estimating & Forecasting series) sets the scene of TRACEability and good estimate practice that is followed in the other volumes in this series of five working guides.
This book presents cutting-edge methods and findings that are expected to contribute to significant advances in the areas of communication design, fashion design, interior design and product design, as well as musicology and other related areas.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones.
Aesthetics of Absence presents a significant challenge to the many embedded assumptions and hierarchical structures that have become 'naturalised' in western theatre production.
Liberally illustrated with actual design examples, this book demonstrates how people acquire and interpret information and examines the factors that undermine this process.
Systems engineering principles are currently being applied to system safety best practices in several industries, as well as state and local governments.
This book shares new methodologies, technologies, and practices for resolving issues associated with leveraging AI-centric modeling, data analytics, machine learning-aided models, Internet of Things-driven applications, and cybersecurity techniques in the era of Industrial Revolution 4.
Designing Brand Identity Design/Business Whether you re the project manager for your company s rebrand, or you need to educate your staff or your students about brand fundamentals, Designing Brand Identity is the quintessential resource.
In the last fifteen years or so, a wide community of artists working in a variety of western European nations have overturned the dominant traditions of comic book publishing as it has existed since the end of the Second World War.
Diseño e investigación es una guía básica ilustrada sobre la investigación en moda que no sólo proporciona las claves para recopilar información sino que expone de forma clara y directa todos aquellos procedimientos y herramientas que se utilizan para analizarla, materializarla en diseños, y comunicarla.
La industria de las máquinas tejedoras de punto existe desde principios del siglo XVI, pero el desarrollo de la tecnología y la manufacturación unido al tratamiento contemporáneo y a la tecnología de la hilatura, han revitalizado la industria.