Das neue Action-Abenteuer von Bestsellerautor Chris BradfordVirtual Kombat: ein Online-Game, bei dem die Grenzen zwischen realer und virtueller Welt verschwimmen.
The proliferation of digital technologies, virtual spaces, and new forms of engagement raise key questions about the changing nature of gender relations and identities within democratic societies.
This book provides readers with a timely snapshot of ergonomics research and methods applied to the design, development and prototyping - as well as the evaluation, training and manufacturing - of products, systems and services.
This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality.
This book examines Hong Kong's struggle against the disappearance of its unique identity under the historical challenges of colonialism, in addition to the more recent reimposition of Chinese authoritarian government control, as reflected in three under-researched forms of visual media: comics, advertising and graphic design.
The Second Edition of this introduction to fire protection systems is completely revised and updated to offer the student, architect or engineer the basics of fire protection devices and equipment, and how they may be applied to any given project.
This book explores the interplay between performing arts, intangible cultural heritage and digital environments through a compendium of essays on emerging practices and case studies, as well as critical, historical and theoretical perspectives.
This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions.
As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions.
The first volume of the Adaptive Environments series focuses on Robotic Building, which refers to both physically built robotic environments and robotically supported building processes.
This book explores how the rise of widely available digital technology impacts the way music is produced, distributed, promoted, and consumed, with a specific focus on the changing relationship between artists and audiences.
This book provides accessible, comprehensive guidance on service design and enables practitioners approaching the discipline for the first time to develop the strategic mindset needed to exploit its innovation potential.
This book addresses a range of topics in design, such as universal design, design for all, digital inclusion, universal usability, and accessibility of technologies regardless of people's age, financial situation, education, geographic location, culture and language.
This book focuses on emerging issues in usability, interface design, human computer interaction and user experience, with a special emphasis on the research aimed at understanding human-interaction and usability issues with products, services and systems for improved experience.
This book collects ground-breaking works on the actual and potential impact of big data and data-integrated design for resilient urban environments, including human- and ecology-centred perspectives.
Offering an up-to-date account of systems theories and its applications, this book provides a different way of resolving problems and addressing challenges in a swift and practical way, without losing overview and grip on the details.
This book describes an innovative approach to the interaction between humans and a smart environment; an attempt to get a smart home to understand intuitive, multi-modal, human-centred communication.
This publication examines the legal aspects of the spare parts market from an IP perspective: specifically whether design protection for spare parts of a complex product extends to the spare part aftermarket, or whether that market should remain open to competition.
This book connects the different topics and professions involved in information technology approaches to architectural design, ranging from computer-aided design, building information modeling and programming to simulation, digital representation, augmented and virtual reality, digital fabrication and physical computation.
This insightful volume shares design ideas to help builders, planners and architects create mass-produced affordable housing that pushes suburban development in more sustainable, liveable directions.
This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces.