Atmosphere, Cinema, Architecture: Thematic Reflections on Ambiance and Place explores cinema and architecture as ambient and affective settings or circumstances that can enable the emergence of atmosphere.
This book examines the economic circumstances in which films were produced, distributed, exhibited, and consumed during the spoken era of film production until 1970.
Fantasy author Neil Gaiman's 1996 novel Neverwhere is not just a marvelous self-contained novel, but a terrifically useful text for introducing students to fantasy as a genre and issues of adaptation.
The Palgrave Encyclopedia of American Horror Film Shorts chronicles for the first time over 1,500 horror and horror-related short subjects theatrically released between 1915, at the dawn of the feature film era when shorts became a differentiated category of cinema, and 1976, when the last of the horror-related shorts were distributed to movie theaters.
Gothic Romanticism: Wordsworth, Architecture, Politics, Form offers a revisionist account of both Wordsworth and the politics of antiquarianism in the late eighteenth and early nineteenth centuries.
This book offers an in-depth analysis of Janelle Monae's Dirty Computer, an Afrofuturist project that appeared simultaneously as a concept album and a visual album or "e;emotion picture"e; in spring 2018.
This book is a thorough analysis of Alfred Hitchcock's Rope (1948) and of its multiple connections with the Leopold and Loeb murder case and the adaptation of Patrick Hamilton's eponymous play.
This book places long overdue focus on the Palestine solidarity films of two important Arab women directors whose cinematic works have never received due attention within the scholarly literature or the cultural public sphere.
This book proposes, following Antonin Artaud, an investigation exploring the virtual body, neurology and the brain as fields of contestation, seeking a clearer understanding of Artaud's transformations that ultimately leads into examining the relevance Artaud may have for an adequate theory of the current media environment.
This book uses corpus and multimodal methods to present a comparative study of three major Canadian TV crime series, Flashpoint (2008-2010), Motive (2013-2015) and 19-2 (2014-2016), paying special attention to cinematic techniques.
From generation to generation, three outstanding American Jewish directors-William Wyler, Sidney Lumet, and Steven Spielberg--advance a tradition of Jewish writers, artists, and leaders who propagate the ethical basis of the American Idea and Creed.
Craziness and Carnival in Neo-Noir Chinese Cinema offers an in-depth discussion of the "e;stone phenomenon"e; in Chinese film production and cinematic discourses triggered by the extraordinary success of the 2006 low-budget film, Crazy Stone.
This book maps father failure and redemption through three decades of Hollywood family films, revealing how libertarian notions that align agency with autonomy lead to new conflicts for the contemporary father.
Emotional Ethics of The Hunger Games expands the 'ethical turn' in Film Studies by analysing emotions as a source of ethical knowledge in The Hunger Games films.
This book examines a corpus of films and TV series released since the global financial crisis, addressing them as emblematic expressions of our age of precarity.
Maverick Slovenian cultural theorist, philosopher and psychoanalyst Slavoj Zizek has made his name elaborating the complexities of psychoanalytic and Marxist theory through the exotic use of examples from film and popular culture.
Shakespeare's Storytelling: An Introduction to Genre, Character, and Technique is a textbook focused on specific storytelling techniques and genres that Shakespeare invented or refined.
This book is the first comprehensive attempt to identify the deeper causes that have shaped contemporary behaviour patterns and motivations among football fans in Poland.
This book investigates desert islands in postwar anglophone popular culture, exploring representations in radio, print and screen advertising, magazine cartoons, cinema, video games, and comedy, drama and reality television.
This book brings film adaptation of literature to bear on the question of how nineteenth-century imperial ideologies of progress continue to inform power inequalities in a global capitalist age.
While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts.
Air Travel Fiction and Film: Cloud People explores how, over the past four decades, fiction and film have transformed our perceptions and representations of contemporary air travel.
This book engages non-digital role-playing games-such as table-top RPGs and live-action role-plays-in and from Japan, to sketch their possibilities and fluidities in a global context.