Australian Western in the Fifties: Kangaroo, Hopalong Cassidy on Tour, and Whiplash looks at Australian Westerns from three points of view-film, personal appearance, and television at the beginning, middle, and end of the 1950s, the American Western's golden age.
This book studies American science fiction films depicting invasions of the USA and Earth by extra- terrestrials within the context of imperialism from 1950-2020.
This book explores early new critical debates about intention, tracing how and why intention was dismissed across much humanities scholarship, and how it can be revisited and made relevant as a key formative, evaluative, and ethical concept.
This book explores the cycle of horror on US television in the decade following the launch of The Walking Dead, considering the horror genre from an industrial perspective.
Fantasy author Neil Gaiman's 1996 novel Neverwhere is not just a marvelous self-contained novel, but a terrifically useful text for introducing students to fantasy as a genre and issues of adaptation.
The Palgrave Encyclopedia of American Horror Film Shorts chronicles for the first time over 1,500 horror and horror-related short subjects theatrically released between 1915, at the dawn of the feature film era when shorts became a differentiated category of cinema, and 1976, when the last of the horror-related shorts were distributed to movie theaters.
Gothic Romanticism: Wordsworth, Architecture, Politics, Form offers a revisionist account of both Wordsworth and the politics of antiquarianism in the late eighteenth and early nineteenth centuries.
This book presents an extended account of the language of dystopia, exploring the creativity and style of dystopian narratives and mapping the development of the genre from its early origins through to contemporary practice.
This book offers an in-depth analysis of Janelle Monae's Dirty Computer, an Afrofuturist project that appeared simultaneously as a concept album and a visual album or "e;emotion picture"e; in spring 2018.
This book traces a trend that has emerged in recent years within the modern panorama of American horror film and television, the concurrent-and often overwhelming-use of multiple stock characters, themes and tropes taken from classics of the genre.
This book uses corpus and multimodal methods to present a comparative study of three major Canadian TV crime series, Flashpoint (2008-2010), Motive (2013-2015) and 19-2 (2014-2016), paying special attention to cinematic techniques.
In the context of changing constructs of home and of childhood since the mid-twentieth century, this book examines discourses of home and homeland in Irish children's fiction from 1990 to 2012, a time of dramatic change in Ireland spanning the rise and fall of the Celtic Tiger and of unprecedented growth in Irish children's literature.
Despite the widely publicised prejudice faced by women in Hollywood, since around 1990 a significant minority of female directors have been making commercially and culturally impactful films there across the full range of genres.
This edited book brings together an international cast of contributors to examine how academic literacy is learned and mastered in different tertiary education settings around the world.
This book is the first comprehensive attempt to identify the deeper causes that have shaped contemporary behaviour patterns and motivations among football fans in Poland.
This book investigates desert islands in postwar anglophone popular culture, exploring representations in radio, print and screen advertising, magazine cartoons, cinema, video games, and comedy, drama and reality television.
This book provides a corpus-led analysis of multi-word units (MWUs) in English, specifically fixed pairs of nouns which are linked by a conjunction, such as 'mum and dad', 'bride and groom' and 'law and order'.
While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts.
This book engages non-digital role-playing games-such as table-top RPGs and live-action role-plays-in and from Japan, to sketch their possibilities and fluidities in a global context.
This book offers a theoretical framework and numerous cases studies - from early comic books to contemporary graphic novels - to understand the uses of genres in comics.
The Politics of Horror features contributions from scholars in a variety of fields-political science, English, communication studies, and others-that explore the connections between horror and politics.
This book explores the use of discourse markers - lexical items where drawing a distinction between propositional and non-propositional, syntactically-semantically integrated and discourse-pragmatic uses is especially relevant.