Write and integrate C# scripts, develop game mechanics, enhance UI/UX, and build both 3D and 2D games, all while discovering advanced techniques in AI, multiplayer, and VRAll formats include a free PDF and an invitation to the Unity Game Development communityPurchase the eBook for full-color contentKey FeaturesMaster C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalitiesBuild a complete game with real-world applications and case studiesEnhance your game development skills in Unity with AI, multiplayer, and VRPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionAs developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase.
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipesKey FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook DescriptionOpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications.
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key FeaturesLearn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques.
A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmerKey FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer.
Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face and body motion capturing to fully animate your digital humansBook DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology.
Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs.
In this lavishly illustrated volume, Laura Lee introduces the art of Tokyo-based digital art collective teamLab, which has soared to global fame with its electrifying immersive and interactive installations.
In this lavishly illustrated volume, Laura Lee introduces the art of Tokyo-based digital art collective teamLab, which has soared to global fame with its electrifying immersive and interactive installations.
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.
Full-color, concise coverage of Pinterest-the wildly popular virtual pinboardWith Pinterest Kickstart, you can kick back and start enjoying the cool features of the unique social networking site that connects you to other users worldwide based on shared tastes and interests.
The only official guide to CorelDRAW-fully updated throughout to cover all the new features of the latest releaseCorelDRAW X The Official Guide is the one-stop tutorial/reference for learning how to create gorgeous graphics for a variety of print and web uses.
Learn how to build native, cross-platform mapping apps with this comprehensive and practical guide, using the MVVM patternAbout This BookEnhance the user experience with the power of ArcGIS runtime SDK for .
Tap into every feature of your Nexus OneThis hands-on guide shows you how to maximize the powerful Android superphone and its integrated phone, email, and web access functionality.
Build and maintain a converged multimedia network environmentSeamlessly merge the Internet with cellular and wireless networks using next-generation IMS technology and the comprehensive information contained in this authoritative resource.
Create and distribute data-connected Microsoft Office Visio diagrams and reportsGet full details on the powerful features of Microsoft Office Visio 2007 inside this comprehensive volume.
In this full-color, easy-to-use book, award-winning designer and best-selling author Colin Smith teaches the fundamentals of Photoshop then covers the more advanced features the software has to offer.
LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise.
LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise.
Introducing the first real, tangible, ignitable collection of the hit online comic Cyanide Happiness, featuring a selection of your favorite comics and thirty brand-new strips.
ThefirstauthorizedTwitter book,Twitter Witis a collectionof the most clever one-liners posted on the massively popular social networking and micro-blogging website.
How the S-C 4020—a mainframe peripheral intended to produce scientific visualizations—shaped a series of early computer art projects that emerged from Bell Labs.