This book illustrates that mediated popular culture and science-based knowledge systems, entangled and compromised as both have become, are still a robust crucible for system change for the future when they combine forces.
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creatorsKey FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D.
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creatorsKey FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook DescriptionBlender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D.
Streamline game development with proven design patterns and create scalable, reliable architectures effortlesslyKey FeaturesSave time and avoid pitfalls in game development with proven design patternsLeverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singletonLearn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust gamesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating.
Streamline game development with proven design patterns and create scalable, reliable architectures effortlesslyKey FeaturesSave time and avoid pitfalls in game development with proven design patternsLeverage the tools in the Godot editor to benefit from native implementations of design patterns such as the observer and singletonLearn SOLID principles and refactoring techniques to build scalable, reusable architectures for robust gamesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating.
A comprehensive guide to mastering the mathematical concepts essential for computer graphics and game programming, featuring practical examples and coding exercises.
The definitive computer vision book is back, featuring the latest neural network architectures and an exploration of foundation and diffusion models Purchase of the print or Kindle book includes a free eBook in PDF formatKey FeaturesUnderstand the inner workings of various neural network architectures and their implementation, including image classification, object detection, segmentation, generative adversarial networks, transformers, and diffusion modelsBuild solutions for real-world computer vision problems using PyTorchAll the code files are available on GitHub and can be run on Google ColabBook DescriptionWhether you are a beginner or are looking to progress in your computer vision career, this book guides you through the fundamentals of neural networks (NNs) and PyTorch and how to implement state-of-the-art architectures for real-world tasks.