Ensure your students navigate the MYP framework with confidence using a concept-driven and assessment-focused approach to Design, presented in global contexts.
Innately curious, infants and toddlers love to explore, investigate, and discover-making the earliest years a perfect time to begin teaching the foundations of STEM.
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning.
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Level Up: Secrets of the Games We Love, 3rd-8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more!
Book Features:* Ages 9-15, Grades 4-9* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes post-reading questions and activities* Reading/teaching tips and glossary includedBeyond The Stars: In Reaching for the Stars: Bringing Space Home, 4th-9th graders learn about some of the marvelous discoveries we've learned about space, and what inventions led us to unravel the mysteries that had society puzzled for centuries.
Switching, Routing, and Wireless Essentials Companion Guide (CCNAv7) is the official supplemental textbook for the Switching, Routing, and Wireless Essentials course in the Cisco Networking Academy CCNA curriculum.
Master culinary skills and prepare for assessment with the book which professional chefs have relied on for over 50 years to match the qualification and support their training and careers.
Book Features:* 48 pages, 9 1/2 inches x 7 inches * Ages 8-10, Grades 3-4 leveled readers* Simple, easy-to-read pages with real-life photographs* Features before and after reading vocabulary* Includes reading tips and comprehension and extension activitiesThe Magic Of Reading: The magic of reading and engineering come to life with Elevators: Engineering Wonders book.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world.
Todays synthetic biologists are in the early stages of engineering living cells to help treat diseases, sense toxic compounds in the environment, and produce valuable drugs.
Book Features:* Ages 8-11, Grades 3-5, Guided Reading Level R, Lexile 810L* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes industry-level vocabulary, photo glossary, and review activities* Reading/teaching tips and index includedOn The Job Learning Fun: In Skilled Trade Careers: Carpenters, 3rd through 5th graders read about what it takes to be a carpenter, including what they build, interesting tools they use, safety rules they follow, and training and education needed.
Teachers are now expected to use technology to enhance students' learning, but what does this mean in the classroom and how can you apply it effectively to subject teaching?
Learn to make a bottle submarine, a smartphone boombox, a weather vane and more with this brilliant book of simple projects to do at home using everyday materials!