Pragmatism attends to the practical outcomes of what we think and do, the social community in which we practice, and the bases of experience to inform our ideas and practices.
The intention of this book is to demonstrate that curriculum design is a profoundly philosophical exercise that stems from perceptions of the mission of higher education.
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning.