This book offers an unprecedented quantitative portrait of analytic philosophy focusing on two seemingly marginal features of philosophical texts: citations and acknowledgements in academic publications.
This book offers an unprecedented quantitative portrait of analytic philosophy focusing on two seemingly marginal features of philosophical texts: citations and acknowledgements in academic publications.
This book uses the discipline-specific, computational methods of the digital humanities to explore a constellation of rigorous case studies of modernist literature.
This book identifies the 'cognitive humanities' with new approaches to literature and culture that engage with recent theories of the embodied mind in cognitive science.
Bringing together contributions from the fields of sociology, media and cultural studies, arts, politics, science and technology studies, political communication theory and popular culture studies, this volume engages both with theoretical debates and detailed empirical studies, showcasing how the public sphere is transformed by digital media, and in turn how this digital public sphere shapes and is shaped by debates surrounding crisis, conflict, migration and culture.
Expanding Austenland: The Pride and Prejudice Fanfiction Archive explores Jane Austen's reception in popular culture through an exploration of the ever-expanding terrain of online fanfiction, professionally published (profic) texts, and other intertextual reworkings inspired by the author's most popular novel, Pride and Prejudice.
Expanding Austenland: The Pride and Prejudice Fanfiction Archive explores Jane Austen's reception in popular culture through an exploration of the ever-expanding terrain of online fanfiction, professionally published (profic) texts, and other intertextual reworkings inspired by the author's most popular novel, Pride and Prejudice.
This volume presents a broad coverage of theoretical issues that deal with digital culture, representation and ideology in art and museums, and other cultural sites, offering new insights into issues of representation in the digitization of art.
This volume presents a broad coverage of theoretical issues that deal with digital culture, representation and ideology in art and museums, and other cultural sites, offering new insights into issues of representation in the digitization of art.
This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations.
This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations.
This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations.
This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations.
Der Roman als Netzwerk: Formen, Ideen, Waren beschäftigt sich mit dem zeitgenössischen englischsprachigen Roman und seinen Derivaten und Nebenprodukten wie Graphic Novels, Comics, Podcasts und Quality TV.
Der Roman als Netzwerk: Formen, Ideen, Waren beschäftigt sich mit dem zeitgenössischen englischsprachigen Roman und seinen Derivaten und Nebenprodukten wie Graphic Novels, Comics, Podcasts und Quality TV.
This book constitutes the refereed proceedings of the 5th Language and Technology Conference: Challenges for Computer Science and Linguistics, LTC 2011, held in Poznan, Poland, in November 2011.
Latin American Digital Poetics seeks to take the pulse of emergent poetic forms whose history is entangled with the computational and its AI dreams and achievements.
Latin American Digital Poetics seeks to take the pulse of emergent poetic forms whose history is entangled with the computational and its AI dreams and achievements.
The book presents themes related to contemporary architecture as the results of diverse cultural influences and architectural legacies, manifested in a rich variety of styles, materials, and spatial perceptions.
The Matrix (Lana Wachowski and Lilly Wachowski 1999) has permeated our cultural consciousness for two decades, working its way into such common parlance as "e;a glitch in the Matrix,"e; and the idea of taking the Red Pill.
This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022.
In Stranded Encyclopedias, 1700-2000: Exploring Unfinished, Unpublished, Unsuccessful Encyclopedic Projects, fourteen scholars turn to the archives to challenge the way the history of modern encyclopedism has long been told.
This book asks how an unconditional welcome to strangers is both challenged and made possible by new digital technologies, machine learning, and human-computer interaction (HCI).
This book shows how in nineteenth-century Britain, confronted with the newly industrialized and urbanized modern world, writers, artists, journalists and impresarios tried to gain an overview of contemporary history.
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games).
Die Topic-informierte Diskursanalyse ist ein Mixed-Methods-Verfahren, das Methoden des Text-Mining mit der Wissenssoziologischen Diskursanalyse verbindet, um Diskurstransformationen im Zeitverlauf zu analysieren.
This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture.
This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022.
This book provides the opportunity to explore the variety of meanings, undertones and contextual connotations that currently pertain to the expressions of "e;virtual (or digital) restoration"e; and "e;reconstruction"e;.
This book, the first research publication on China's archery culture to appear in the English language, introduces the historic development, key concepts, and research methodologies for archery studies.
This book questions if spherology is a philosophy for designers, giving guidance on ways to read Spheres, how to approach the trilogy's indexicality, and apply the key tropes and ethics of atmospheres to digital design.
This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019.
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019.
This volume will give readers insight into how genres are characterised by the patterns of frequency and distribution of linguistic features across a number of European languages.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016).