Für Leser, die bereits die Grundlagen der Wissensverarbeitung und Computernetzwerke beherrschen, gibt das Buch einen Überblick über innovative Verfahren, die die automatisierte Suche, Recherche, Klassifikation und Verwaltung von Texten im Kontext dezentraler Systeme und vor allem im WWW erlauben.
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019.
This Pivot investigates the impact of the digital on literary culture through the analysis of selected marketing narratives, social media stories, and reading communities.
This edited book brings together case studies from different contexts which all explore how a rapidly evolving digital landscape is impacting translation and intercultural communication.
This book critically examines the relationship between new media technologies, research ethics, and pedagogical strategies within the contemporary university.
This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018.
This book constitutes the refereed proceedings of the 5th Language and Technology Conference: Challenges for Computer Science and Linguistics, LTC 2011, held in Poznan, Poland, in November 2011.
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017.
This book provides an interdisciplinary synthesis of the topic of culture in the context of Human-Computer Interaction (HCI) and a structured overview of a large body of HCI research on (and with) culture.
This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century.
Now in its second edition, Text Analysis with R provides a practical introduction to computational text analysis using the open source programming language R.
This book shows that screens don't just distribute the visible and the invisible, but have always mediated our body's relationships with the physical and anthropological-cultural environment.
This book asks how an unconditional welcome to strangers is both challenged and made possible by new digital technologies, machine learning, and human-computer interaction (HCI).
This book constitutes the thoroughly refereed post-conference of the 11th International Symposium on Computer Music Modeling and Retrieval, CMMR 2015, held in Plymouth, UK, in June 2015.
This book investigates how girls' automedial selves are constituted and consumed as literary or media products in a digital landscape dominated by intimate, though quite public, modes of self-disclosure and pervaded by broader practices of self-branding.
In Stranded Encyclopedias, 1700-2000: Exploring Unfinished, Unpublished, Unsuccessful Encyclopedic Projects, fourteen scholars turn to the archives to challenge the way the history of modern encyclopedism has long been told.
This book investigates the use of digital technologies for social organisation during the Covid-19 pandemic, interrogating the specific relationship between digital technologies and social movements.
This book asks how 21st century technologies such as the Internet, mobile phones and social media are transforming human memory and its relationship to gender.
This book explores the significance of the now-lost pavilion built in the Buckingham Palace Gardens in the time of Queen Victoria for understanding experiments in British art and architecture at the outset of the Victorian era.
This book addresses the gap between print and digital scholarly approaches by combining both praxis and theory in a case study of a new international collaborative digital project, the Modernist Archives Publishing Project (MAPP).
Hopping, climbing and swimming robots, nano-size neural networks, motorless walkers, slime mould and chemical brains - "e;Artificial Life Models in Hardware"e; offers unique designs and prototypes of life-like creatures in conventional hardware and hybrid bio-silicon systems.
This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019.
This volume constitutes selected and revised papers presented during the Third International Conference on Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2023, held in Athens, Greece, in March 2023.
This edited collection provides an alternative discourse on cities evolving with physically and virtually networked communities-the 'digital polis'-and offers a variety of perspectives from the humanities, media studies, geography, architecture, and urban studies.
The Digital Da Vinci book series opens with the interviews of music mogul Quincy Jones, MP3 inventor Karlheinz Brandenburg, Tommy Boy founder Tom Silverman and entertainment attorney Jay L.
This book, sponsored by the Academic Alliance for Reconciliation Studies in the Middle East and North Africa (AARMENA), focuses on peacebuilding, conflict transformation, and shifts toward approaching the reconciliation process as an inter-, trans- and multidisciplinary field.
This is the first monograph dedicated to this interdisciplinary research area, combining the views of music, computer science, education, creativity studies, psychology, and engineering.
The book presents themes related to contemporary architecture as the results of diverse cultural influences and architectural legacies, manifested in a rich variety of styles, materials, and spatial perceptions.
This exciting new book explores the relationship between cultural traditions and computers, looking at how people from very different cultures and backgrounds communicate and how the use of information technologies can support and enhance these dialogues.
The book investigates the theme of Modernism (1920-1960 and its epigones) as an integral part of tangible and intangible cultural heritage which contains the result of a whole range of disciplines whose aim is to identify, document and preserve the memory of the past and the value of the future.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.
This edited volume explores how digital humanities can address critical societal challenges in social media, health, education, archives, heritage, and the arts.
This textbook provides both profound technological knowledge and a comprehensive treatment of essential topics in music processing and music information retrieval.
This book covers computationally innovative methods and technologies including data collection and elicitation, data processing, data analysis, data visualizations, and data presentation.
This book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies.