Steffen Rudolph widmet sich in seiner Studie der empirischen Untersuchung digitaler Ungleichheiten mit dem besonderen Fokus auf Partizipation im Internet.
This book examines new forms of representation that have changed our perception and interpretation of the humanities in an Asian, and digital, context.
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event's status as premier international meeting in the domain.
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative.
This book asks how an unconditional welcome to strangers is both challenged and made possible by new digital technologies, machine learning, and human-computer interaction (HCI).
This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things.
A practical guide to data-intensive humanities research using the Python programming languageThe use of quantitative methods in the humanities and related social sciences has increased considerably in recent years, allowing researchers to discover patterns in a vast range of source materials.
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape.
This book explores the significance of the now-lost pavilion built in the Buckingham Palace Gardens in the time of Queen Victoria for understanding experiments in British art and architecture at the outset of the Victorian era.
This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008.
This book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014.
The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain.
This book asks how 21st century technologies such as the Internet, mobile phones and social media are transforming human memory and its relationship to gender.
The Novel as Network: Forms, Ideas, Commodities engages with the contemporary Anglophone novel and its derivatives and by-products such as graphic novels, comics, podcasts, and Quality TV.
This book uses the discipline-specific, computational methods of the digital humanities to explore a constellation of rigorous case studies of modernist literature.
Responding to the escalating demands placed on organizations and enterprises as they navigate the intricacies of cloud economics, this book offers pragmatic insights for establishing a sturdy foundation for cloud cost management.
This book explains music's comprehensive ontology, its way of existence and processing, as specified in its compact characterization: music embodies meaningful communication and mediates physically between its emotional and mental layers.
This book is a convergence of heterogeneous insights (from languages and literature, history, music, media and communications, computer science and information studies) which previously went their separate ways; now unified under a single framework for the purpose of preserving a unique heritage, the language.
This volume constitutes selected and revised papers presented during the Third International Conference on Trandisciplinary Multispectral Modelling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2023, held in Athens, Greece, in March 2023.
The Matrix (Lana Wachowski and Lilly Wachowski 1999) has permeated our cultural consciousness for two decades, working its way into such common parlance as "e;a glitch in the Matrix,"e; and the idea of taking the Red Pill.
This book explores-at the macro, meso and micro levels and in terms of qualitative as well as quantitative studies-the current and future role of museums for art and society.
In Stranded Encyclopedias, 1700-2000: Exploring Unfinished, Unpublished, Unsuccessful Encyclopedic Projects, fourteen scholars turn to the archives to challenge the way the history of modern encyclopedism has long been told.
Modeling Visual Aesthetics, Emotion, and Artistic Style offers a comprehensive exploration of the increasingly significant topic of the complex interplay between human perception and digital technology.
The Yearbook of Corpus Linguistics and Pragmatics addresses the interface between the two disciplines and offers a platform to scholars who combine both methodologies to present rigorous and interdisciplinary findings about language in real use.
This book constitutes the refereed post-proceedings of two workshops held at the 5th International Conference on Social Informatics, SocInfo 2013, in Kyoto, Japan, in November 2013: the First Workshop on Quality, Motivation and Coordination of Open Collaboration, QMC 2013 and the First International Workshop on Histoinformatics, HISTOINFORMATICS 2013.
I was invited to join the Organizing Committee of the First International Conference on Complex Sciences: Theory and Applications (Complex 2009) as its ninth member.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.
This book combines a methodological guide with an extended case study to show how digital research methods can be used to explore how ethnicity, gender, and kinship shaped early modern Algerian society and politics.