Teach kids the concepts of coding in easy-to-understand language and help them develop games of their own with The Everything Kids' Scratch Coding Book!
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In High Score: The Players and People Behind the Games, 3rd-8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers!
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world.
This "e;how to"e; guide shows small to mid-sized local governments, whether in urban or regional settings, how to develop comprehensive emergency management plans with minimal expenditure of resources.
Packed with practical, freely available backup and recovery solutions for Unix, Linux, Windows, and Mac OS X systems -- as well as various databases -- this new guide is a complete overhaul of Unix Backup & Recovery by the same author, now revised and expanded with over 75% new material.
"So wird´s gemacht" zeigt technisch interessierten Neu- und Gebrauchtwagenbesitzern, wie ihr Fahrzeug funktioniert und welche Wartungs- und Reparaturarbeiten sie selbst durchführen können.
Essential Skills for a Successful IT CareerWritten by the leading authority on CompTIA A+ certification and training, this instructive, full-color guide will help you pass CompTIA A+ exam 220-801 and become an expert PC technician.
Introduces readers to careers in social media by exploring and connecting the opportunities to the study of science, technology, engineering, art, and math.
Offers comprehensive coverage of all major modeling viewpoints Provides details of collaboration and class diagrams for filling in the design-level models
Discover why routers in the Juniper MX Serieswith their advanced feature sets and record-breaking scaleare so popular among enterprises and network service providers.
This introductory guide focuses on networking fundamentals, including design and configuration, hardware, networking protocols, network clients, and security issues.
As a network administrator, auditor or architect, you know the importance of securing your network and finding security solutions you can implement quickly.
Don't miss the newest book from The Repair Shop, coming September 2025The Repair Shop - the Bafta-award-winning series with regular viewing figures of 7 million in the UK alone - has cemented itself as a BBC classic.
This updated and reorganized fourth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing.
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Power On: The History of Gaming, 3rd-8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today's culture.
Author Mitch Tulloch, MCT, MCSE, skillfully guides readers through the administration of Web service, security, application pools, performance, and much more.
Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives.
Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives.
This updated and reorganized fourth edition of Software Testing: A Craftsman's Approach applies the strong mathematics content of previous editions to a coherent treatment of Model-Based Testing for both code-based (structural) and specification-based (functional) testing.
Strengthen learners' grasp of the most challenging units and develop the skills required for success with this student book mapped to the Cambridge National Level 1 / 2 in Creative iMedia.
Exam Board: AQALevel: AS/A-levelSubject: Computer ScienceFirst Teaching: September 2015First Exam: June 2016This title has been approved by AQA for use with the AS and A-level AQA Computer Science specifications.