What our teachers don't tell us in school is that we will spend most of our scientific or engineering career in front of computers, trying to beat them into submission.
Many commercial and defense applications require a database system that protects data of different sensitivities while still allowing users of different clearances to access the system.
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed.
"e;Introduction to Computational Science"e; was developed over a period of two years at the University of Utah Department of Computer Science in conjunction with the U.
How to Use This Handbook The Maple Handbook is a complete reference tool for the Maple lan- guage, and is written for all Maple users, regardless of their discipline or field(s) of interest.
How to Use This Handbook The MATLAB Handbook is a complete reference tool for the MATLAB computation language, and is written for all MATLAB users, regardless of their discipline or field(s) of interest.
In 1994 Peter Shor [65] published a factoring algorithm for a quantum computer that finds the prime factors of a composite integer N more efficiently than is possible with the known algorithms for a classical com- puter.
This volume contains papers which are based primarily on talks given at an inter- national conference on Algorithmic Problems in Groups and Semigroups held at the University of Nebraska-Lincoln from May ll-May 16, 1998.
This IMA Volume in Mathematics and its Applications GRID GENERATION AND ADAPTIVE ALGORITHMS is based on the proceedings of a workshop with the same title.
This IMA Volume in Mathematics and its Applications ALGORITHMS FOR PARALLEL PROCESSING is based on the proceedings of a workshop that was an integral part of the 1996-97 IMA program on "e;MATHEMATICS IN HIGH-PERFORMANCE COMPUTING.
The aim of this textbook is to provide undergraduate students with an introduction to the basic theoretical models of computability, and to develop some of the model's rich and varied structure.
Motivation It is now possible to build powerful single-processor and multiprocessor systems and use them efficiently for data processing, which has seen an explosive ex- pansion in many areas of computer science and engineering.
The time has now come when graph theory should be part of the education of every serious student of mathematics and computer science, both for its own sake and to enhance the appreciation of mathematics as a whole.
From the reviews: "e;This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry.
This book is a revised edition of the monograph which appeared under the same title in the series Research Notes in Theoretical Computer Science, Pit- man, in 1986.
This monograph is a slightly revised version of my PhD thesis [86], com- pleted in the Department of Computer Science at the University of Edin- burgh in June 1988, with an additional chapter summarising more recent developments.
The idea for this book was conceived over the second bottle of Villa Maria's Caber- net Medot '89, at the dinner of the Australasian Combinatorics Conference held at Palmerston North, New Zealand in December 1990, where the authors first met and discovered they had a number of interests in common.
Data structures and algorithms are presented at the college level in a highly accessible format that presents material with one-page displays in a way that will appeal to both teachers and students.
The ten-volume set LNCS 12949 - 12958 constitutes the proceedings of the 21st International Conference on Computational Science and Its Applications, ICCSA 2021, which was held in Cagliari, Italy, during September 13 - 16, 2021.
The medium through which training in the workplace is delivered has been changing in recent years to offer a more personalized and immersive experience.
Edsger Wybe Dijkstra (1930-2002) was one of the most influential researchers in the history of computer science, making fundamental contributions to both the theory and practice of computing.
Edsger Wybe Dijkstra (1930-2002) was one of the most influential researchers in the history of computer science, making fundamental contributions to both the theory and practice of computing.
If you want to enrich your games experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development.
If youre an experienced programmer interested in crunching data, this book will get you started with machine learninga toolkit of algorithms that enables computers to train themselves to automate useful tasks.