Computer- und Videospiele sind mittlerweile so vielfältig, dass sich aus ihnen viel lernen lässt: über unsere eigene Wahrnehmung, über unseren Umgang mit Erwartungen und Enttäuschungen, über Geduld und Ungeduld, über Vorurteile und Weltbilder, über menschliche Kommunikation und Kooperation und vieles mehr.
Der Band bietet eine Zusammenschau theoretischer und praktischer Perspektiven, die sich rund um das Thema Videospiel, die Erhaltung von Information und die Beharrung auf traditionellen Designparadigmen ergeben.
In diesem essential wird erläutert, wie Gamification, Digitalisierung und die vierte industrielle Revolution Gesellschaft, Unternehmensführung und Management verändern.
Das Herausgeberwerk zeigt, wie das weitverbreitete Einbinden von Spielmechaniken in Softwaresysteme als auch das Spielen im betriebswirtschaftlichen Kontext zielgerichtet gestaltet und eingesetzt wird.
Dein kreativer Einstieg in die ElektronikElektronik ist mehr als nur abstrakte Schaltkreise und blinkende Lämpchen: Vernetzt mit einem Mikrocontroller und vernäht in Stoffe und weitere Materialen, wird Elektronik auf ganz neue Weise erlebbar.
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games.
This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives.
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry.
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries.
This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more.
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL).
Key FeaturesBook DescriptionWritten in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon.
Key FeaturesBook DescriptionThis book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations.
Create games beyond your imagination with the Unreal Development KitKey FeaturesDive into game programming with UnrealScript by creating a working example game.
Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity's AR FoundationBook DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education.
Beginner's guide to create exciting desktop gamesKey Features[*] This book offers a fun way to learn modern C++ programming while building exciting 2D games[*] This beginner-friendly guide offers a fast-paced but engaging approach to game development[*] Dive headfirst into building a wide variety of desktop games that gradually increase in complexity[*] It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyBook DescriptionThis book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games.
Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOSKey FeaturesLearn cross-platform mobile development with Flutter and Dart by building 11 real-world appsCreate wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and morePractical projects demonstrating Flutter development techniques with tips, tricks, and best practicesBook DescriptionFlutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android.
Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applicationsKey FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook DescriptionUnity engine comes with a great set of features to help you build high-performance games.
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytellingKey FeaturesDiscover step-by-step instructions and best practices to begin your VR development journeyExplore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilderBuild impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.