Key FeaturesUnderstand C# programming basics, terminology, and coding best practicesPut your knowledge of C# concepts into practice by building a fun and playable gameCome away with a clear direction for taking your C# programming and Unity game development skills to the next levelBook DescriptionOver the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas.
Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VRKey FeaturesA project-based guide to teach you how to develop immersive and fun VR applications using Unity 3DBuild experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity featuresExplore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytellingBook DescriptionUnity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.
Key FeaturesBook DescriptionThis book is written by a gamer, for a gamer to guide just about anything with Source SDK giving a firm grasp of all the tools it has to offer using step-by-step explanations.
Learn the art of making Android games and turn your game development dreams into realityAbout This BookLeverage the latest features of Android N to create real-world 2D gamesArchitect a 2D game from scratch and level up your Android game development skillTransition from developing simple 2D games to 3D games using basic Java code Who This Book Is ForIf you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you.
Key FeaturesBook DescriptionProject teams rarely forget to work on the technology, but they often forget to work with the people, and no matter how amazing your new technology is, it's useless unless people use it efficiently.
Troubleshoot your Maya workflows with hands-on Python scripting recipesKey Features[*] Improve your modelling skills and reduce your scripting problems using Python in Maya[*] Learn to communicate with web applications using Python for easier team development[*] A quick and practical answer to every problem you can have whilst scripting in Maya with PythonBook DescriptionMaya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects.
Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more.
This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with 'locative media' technologies.
Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more.
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios.
Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiencesKey FeaturesDesign a captivating multiplayer game using networking techniques from this illustrated guideUnderstand how to use the Unreal Engine networking system with C++ and BlueprintsCarefully plan and develop an online experience from start to finishPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
Si quiere crear sitios web interactivos apoyados en bases de datos con la potente combinación de tecnologías de código abierto y estándares web, incluso sin tener conocimientos básicos de HTML, ha llegado al libro indicado.
Dieses Buch wird Ihnen beibringen, wie man Computerspiele mit der beliebten Python- Programmiersprache entwickelt – auch wenn Sie noch nie zuvor programmiert haben!
Dieses Buch wird Ihnen beibringen, wie man Computerspiele mit der beliebten Python- Programmiersprache entwickelt – auch wenn Sie noch nie zuvor programmiert haben!
Join the virtual reality revolution by creating immersive 3D games and applications with Cardboard VR, Gear VR, OculusVR, and HTC ViveKey FeaturesDevelop robust, immersive VR experiences that are easy on the eye.
Auch nach mehr als fünfundzwanzig Jahren ist OpenGL in der Grafikentwicklung immer noch beliebt, besonders, da immer mehr Spiele und andere Grafikanwendungen plattformübergreifend entworfen werden.
Im seinem dritten shortcut zum Thema Vulkan geht Alexander Rudolph sowohl auf grundsätzliche Themen der 3-D-Grafikprogrammierung als auch auf Besonderheiten des Low-Level-Grafik-API ein.
Die meisten Menschen haben in ihrem Leben wohl schon einmal ein Computerspiel gespielt – und viele werden sich gefragt haben, wie diese eigentlich funktionieren.