Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline.
Esports Insights outlines the fundamental characteristics, features, and structures of the rapidly growing esports industry and acts as the perfect primer for readers without any prior knowledge of esports.
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patternsKey FeaturesLearn how to implement game architecture and gameplay featuresExplore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagementDiscover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and morePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.
Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this illustrated guide to bring out the beauty of your 2D/3D game projectsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesDiscover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editingLearn advanced tricks to optimize your rendering pipelineExplore various concepts to create a variety of 2D and 3D game shadersBook DescriptionDo you really know all the ins-and-outs of Unity shaders?
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities.
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
This is the second edition of the first ever research monograph that explores the exciting field of augmented reality games and their enabling technologies.
Untangle the complexity of OpenStack clouds through this practical tutorialAbout This BookNavigate through the complex jungle of components in OpenStack using practical instructionsThis book helps administrators, cloud engineers, and even developers to consolidate and control pools of compute, networking, and storage resourcesLearn to use the centralized dashboard and administration panel to monitor large-scale deploymentsWho This Book Is ForThis book is perfect for administrators, cloud engineers, and operators who want to get started with OpenStack, solve basic problems encountered during deployment, and get up to speed with the latest release of OpenStack.
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.
Get ready for a fun-filled experience of learning Java by developing games for the Android platformKey FeaturesLearn Java, Android, and object-oriented programming from scratchBuild games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling ShooterCreate and design your own games, such as an open-world platform gameBook DescriptionAndroid is one of the most popular mobile operating systems presently.
Build classic arcade, shooter and platform games with Unity 2D toolsetKey FeaturesLeverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
Get the best out of your games by scripting them using UE4About This BookA straightforward and easy-to-follow formatA selection of the most important tasks and problemsCarefully organized instructions to solve problems efficientlyClear explanations of what you didSolutions that can be applied to solve real-world problemsWho This Book Is ForThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal.
Over 90 recipes to get you creating modern, fast, and high-quality games with C++Key Features[*] Level up your game programming skills with insightful recipes on building games in C++[*] Analyze the less commonly discussed problems with C++ applications to develop the best games[*] Improve the performance of your games with the new multi-threading and networking features of C++11Book DescriptionC++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system.
Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and moreKey FeaturesLearn about effective VR design and develop virtual reality games and applications for every VR platformBuild essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media playersLearn about multiplayer networking and how to extend the engine using plugins and asset packsBook DescriptionUnreal Engine 4 is a powerful tool for developing VR games and applications.
Explore the features of Unity 5 for 2D game development by building three amazing game projectsAbout This BookExplore the 2D architecture of Unity 5, and the tools and techniques for developing 2D gamesDiscover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of gamesPractical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional gamesWho This Book Is ForIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.
Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchWhat you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is forThis book is suitable for anyone who wants to get started using UE4 for game development.
Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key FeaturesBuild captivating multiplayer games using Unreal Engine and C++Incorporate existing C++ libraries into your game to add extra functionality such as hardware integrationPractical solutions for memory management, error handling, inputs, and collision for your game codebaseBook DescriptionUnreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games.
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using BlueprintsKey FeaturesLearn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer gamesBuild dynamic game elements using Animation Blueprints and Behavior TreesBook DescriptionUnreal Engine is a popular game engine for developers to build high-end 2D and 3D games.
Build smart looking Kotlin apps with UI and functionality for the Android platformKey FeaturesStart your Android programming career, or just have fun publishing apps on Google Play marketplaceThe first-principle introduction to Kotlin through Android, to start building easy-to-use appsLearn by example and build four real-world apps and dozens of mini-appsBook DescriptionAndroid is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
The purpose of The Library-Classroom Partnership is to assist library teachers and classroom teachers to effectively use the library and its resources as an extension of the classroom.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others.
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.