Harness the power of procedural content generation to design unique games with UnityKey Features[*] Learn the basics of PCG development[*] Develop a 2D game from start to finish[*] Explore all the different ways PCG can be applied in gamesBook DescriptionProcedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers.
Key FeaturesLearn the core aspects of GameMaker: Studio to create stunning games and share them with the worldLearn how to create games in GameMaker using the GameMaker Language (GML)A fast-paced, step-by-step guide that focuses on providing practical skills to develop applicationsBook DescriptionThis book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4Key Features[*]Learn about game development and the building blocks that go into creating a game[*]A simple tutorial for beginners to get acquainted with the Unreal Engine architecture[*]Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own gamesBook DescriptionUnreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms.
Key FeaturesBook DescriptionThis book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX.
A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmerKey FeaturesLearn essentials of game scripting with Unity and C# to customize aspects of your gameTackle challenges in Unity game development and the certification exam using effective techniques and solutionsPrepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questionsBook DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer.
Understand the core concepts of deep learning and deep reinforcement learning by applying them to develop gamesKey FeaturesApply the power of deep learning to complex reasoning tasks by building a Game AIExploit the most recent developments in machine learning and AI for building smart gamesImplement deep learning models and neural networks with PythonBook DescriptionThe number of applications of deep learning and neural networks has multiplied in the last couple of years.
Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun!
Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical mannerKey FeaturesBeginner's guide to getting started with software development concepts from a macro levelLeverage the power of the latest C# in solving the complex programming problemsLearn to script and customize your 3D games and implement animation techniques to make them engagingBook DescriptionLearning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018Key FeaturesGet insights into Unity's user interface (UI) system and and build UIs for your RPGImplement artificial intelligence (AI) to build intelligent entities that take your game to the next levelDevelop multiplayer features for an RPG using Unity 2018Book DescriptionIn a role-playing game (RPG), users control a character, usually in the game's imaginary universe.
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1Key FeaturesExplore different algorithms for creating decision-making agents that go beyond simple behaviors and movementDiscover the latest features of the NavMesh API for scripting intelligent behaviour in your game charactersCreate games that are non-predictable and dynamic and have a high replayability factorBook DescriptionInteractive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence.
Make your WebAssembly journey fun while making a game with itKey FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook DescriptionWithin the next few years, WebAssembly will change the web as we know it.
A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way.
Bitcoin Development Philosophy is a comprehensive guide aimed at developers who have a foundational understanding of Bitcoin concepts and processes such as Proof-of-Work, block building, and the transaction life cycle.
Get hands-on with game development tools and techniques to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industryKey FeaturesKickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine.
The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries.
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry.
This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games.
This book explores how virtual place-based learning and research has been interpreted and incorporated into learning environments both within and across disciplinary perspectives.
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames.
This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays.
Der Band bietet eine Zusammenschau theoretischer und praktischer Perspektiven, die sich rund um das Thema Videospiel, die Erhaltung von Information und die Beharrung auf traditionellen Designparadigmen ergeben.
In diesem essential wird erläutert, wie Gamification, Digitalisierung und die vierte industrielle Revolution Gesellschaft, Unternehmensführung und Management verändern.
Das Herausgeberwerk zeigt, wie das weitverbreitete Einbinden von Spielmechaniken in Softwaresysteme als auch das Spielen im betriebswirtschaftlichen Kontext zielgerichtet gestaltet und eingesetzt wird.
This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding.
Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing.
Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animationKey FeaturesCreate realistic characters using the MetaHuman Creator using a mixture of preset and custom toolsImport your character into Unreal Engine 5 to access more editing options and begin animating itCombine face and body motion capturing to fully animate your digital humansBook DescriptionMetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology.
Explore the faster way to build games using UE5 Blueprints through clear visuals, step-by-step projects, and real-world workflows in this illustrated guideKey FeaturesDesign a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionUnreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers.