From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
Key FeaturesBook DescriptionWritten in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon.
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go.
Get hands-on with game development tools and techniques to build a game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the game industryKey FeaturesKickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine.
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques.
Demystify the creation of efficient AI systems using the model-based reinforcement learning Unity ML-Agents - a powerful bridge between the world of Unity and Python.
The 15th Vienna Gamens Conference "e;The Future and Reality of Gaming"e; (FROG) 2021 has explored how magic and games seem almost inextricably intertwined.
Edu-gamers: Recursos videolúdicos para una sociedad educadora centra su mirada en el videojuego como recurso de aprendizaje en el marco de una sociedad que recoge los valores culturales del juego y la transformación digital, y crece pareja a un cambio social imparable.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Diseñadores, directores, productores e ilustradores de los mejores juegos japoneses de todos los tiempos se sientan una última vez a departir sobre su profesión y visión de la industria.
Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book.
Build professional 3D games with Unreal Engine 4 s Visual Scripting systemKey FeaturesTake your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.
Key FeaturesBook DescriptionIf you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you.