This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework.
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities.
Unlock the power of creating your own multiplayer virtual world and explore infinite possibilities by following practical examples on building, designing, and implementing various featuresKey FeaturesCreate your own Metaverse from scratch with detailed and practical instructionsUse Firebase tools to create a distinctive and feature-rich virtual worldCompile and distribute the finished project to various platformsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionBuild Your Own Metaverse with Unity is a practical guide for developers with step-by-step explanations, practical examples, and screenshots to guide them through essential concepts.
James Dunnigan's memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history.
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments - what it means and how it feels to be posthuman.
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments - what it means and how it feels to be posthuman.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.
Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiencesKey FeaturesDesign a captivating multiplayer game using networking techniques from this illustrated guideUnderstand how to use the Unreal Engine networking system with C++ and BlueprintsCarefully plan and develop an online experience from start to finishPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platformsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook DescriptionIf you re in search of a cutting-edge actionable guide to game design, your quest ends here!
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.