Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environmentsKey FeaturesThe only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environmentCreate amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4Practical step-by-step approach with plenty of illustrative examples to get you started immediatelyBook DescriptionUnreal Engine 4 now has support for Blender, which was not available in earlier versions.
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency.
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field.
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play.
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play.
In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux-or all of them!
The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.
Tap into the cutting-edge artificial intelligence features of Unreal Engine 5 and unlock their potential to craft captivating and engaging experiences in your games and applications in this part-color guideKey FeaturesAdopt AI techniques for developing immersive gameplay experiencesLearn how to use the Unreal Engine gameplay framework system with C++ and BlueprintsPlan and develop AI behaviors carefully from start to finishPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionHave you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits?
May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners'' lives.
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platformsPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook DescriptionIf you re in search of a cutting-edge actionable guide to game design, your quest ends here!
Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s.
Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s.