Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible.
Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible.
In this book, John Vince has reviewed and edited the third edition and added chapters on statistics, Georg Riemann's hypothesis, eigen vectors, curves, analytic geometry and Fourier analysis.
The graphics terminal makes it possible for people who are not computer specialists to communicate with computers on an inter- active basis, without the delay or inconvenience of working constantly through an intermediary.
Physics-Based Deformable Models presents a systematic physics-based framework for modeling rigid, articulated, and deformable objects, their interactions with the physical world, and the estimate of their shape and motion from visual data.
Since the establishment of the CAAD Futures Foundation in 1985, CAAD experts from all over the world meet every two years to present and document the state of the art of research in Computer Aided Architectural Design.
The ability to extract generic 3D objects from images is a crucial step towards automation of a variety of problems in cartographic database compilation, industrial inspection and assembly, and autonomous navigation.
The premise behind developing powerful declarative database languages is compelling: by enabling users to specify their queries (and their integrity constraints) in a clear, non-operational way, they make the user's task easier, and provide the database system with more opportunities for optimization.
Computer systems that analyze images are critical to a wide variety of applications such as visual inspections systems for various manufacturing processes, remote sensing of the environment from space-borne imaging platforms, and automatic diagnosis from X-rays and other medical imaging sources.
Multi-Frame Motion-Compensated Prediction for Video Transmission presents a comprehensive description of a new technique in video coding and transmission.
Software Visualization: From Theory to Practice was initially selected as a special volume for "e;The Annals of Software Engineering (ANSE) Journal"e;, which has been discontinued.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE).
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet.
Recursive Block Coding, a new image data compression technique that has its roots in noncausal models for 1d and 2d signals, is the subject of this book.
Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications.
Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics.
The first two editions of this book have been very well received by the com- munity, but so many revisions ofthe Maple system have occurred since then that simply reprinting the out-of-stock book would not do anymore.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society.
The hypermedia authoring process has been vividly described in a special issue of the Economist as a combination of writing a book, a play, a film, and a radio or television show: A hypermedia document combines all these elements and adds some of its own.
In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards "e;realistic"e; computer generated images.
Advances in sensing, signal processing, and computer technology during the past half century have stimulated numerous attempts to design general-purpose ma- chines that see.