Dr AIvy Ray Smith Executive Vice President, Pixar The pOlyglot language of computer animation has arisen piecemeal as a collection of terms borrowed from geometry, film, video, painting, conventional animation, computer graphiCS, computer science, and publishing - in fact, from every older art or science which has anything to do with pictures and picture making.
Recent research results in the area of parallel algorithms for problem solving, search, natural language parsing, and computer vision, are brought together in this book.
Computer vision researchers have been frustrated in their attempts to automatically derive depth information from conventional two-dimensional intensity images.
The Technology of Sun M icrosystems Two years ago, Sun Microsystems began publishing a quarterly tech- nical journal, Sun Technology: The Journal for Sun Users.
This monograph is an outgrowth of the authors' recent research on the de- velopment of algorithms for several low-level vision problems using artificial neural networks.
The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed.
In this book a global shape model is developed and applied to the analysis of real pictures acquired with a visible light camera under varying conditions of optical degradation.
How to Use This Handbook The MATLAB Handbook is a complete reference tool for the MATLAB computation language, and is written for all MATLAB users, regardless of their discipline or field(s) of interest.
This concise text on geometry with computer modeling presents some elementary methods for analytical modeling and visualization of curves and surfaces.
Joseph-Louis Lagrange (1736-1813), one of the greatest mathematicians of the 18th century, made important contributions to the theory of numbers and to analytical and celestial mechanics.
Computer vision is becoming increasingly important in several industrial applications such as automated inspection, robotic manipulations and autonomous vehicle guidance.
From the reviews: "e;This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry.
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system.
This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton's quaternions to the use of vectors in solving geometric problems.
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics.
3D Multiscale Physiological Human aims to promote scientific exchange by bringing together overviews and examples of recent scientific and technological advancements across a wide range of research disciplines.
Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, "e;How do they do that?
This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics.
3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society.
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web.
Although synthetic environments were traditionally used in military settings for mission rehearsal and simulations, their use is rapidly spreading to a variety of applications in the commercial, research and industrial sectors, such as flight training for commercial aircraft, city planning, car safety research in real-time traffic simulations, and video games.
Dreamweaver MX 2004 Design Projects takes you through the process of creating four real-world case studies, enabling you to take your Dreamweaver skills to a new level.