3D point clouds have broad applications across various industries and have contributed to advancements in fields such as autonomous driving, immersive media, metaverse, and cultural heritage protection.
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital museum, etc.
The book includes original unpublished contributions presented in First International Conference on Recent Advances in Artificial Intelligence and Smart Applications (RAAISA 2023), organized by Department of CSE, University of Engineering and Management, Kolkata, India during 14 - 15 December 2023.
This book constitutes the refereed conference proceedings of the First Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2024, held in Salerno, Italy, during January 18-19, 2024.
Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
As an efficient 3D vision solution, point clouds have been widely applied into diverse engineering scenarios, including immersive media communication, autonomous driving, reverse engineering, robots, topography mapping, digital twin city, medical analysis, digital museum, etc.
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it.
This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world around us: the application of transformative extended reality (XR) technology solutions to support the health, wellness, quality of life, and independence of older adults living with and without cognitive impairments.
This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design.
This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future.
Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage.
This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023.
In diesem Buch wird eine anwendungsübergreifende Methodik zur Identifikation und Bewertung geeigneter Einsatzmöglichkeiten kontext-sensitiver Augmented Reality (AR) entwickelt und validiert.
Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present.
This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today's world - Artificial Intelligence (AI) and Augmented Reality (AR).
This book discusses the use of converged technology, a rapidly growing area that enhancements smart devices, communication, Internet of things (IoT), and augmented reality (AR).
This book is aimed to help instructional designers, science game designers, science faculty, lab designers, and content developers in designing interactive learning experiences using emerging technologies and cyberlearning.
This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) via the Internet, during July 22-24 2022, hosted and organized by Sojo University in conjunction with other three universities and Beijing Huaxia Rongzhi Blockchain Technology Institute.
This book presents original research on language teacher education (LTE) activities in digital spaces, making use of a multimodal Conversation Analysis (CA) approach to examine multiple datasets and bring new insights into the theory, research, and practice of second/foreign language teacher education.
This book focuses on the challenges to biomedical education posed by the lockdowns and restrictions to on campus teaching brought about by the COVID-19 pandemic and highlights the tools and digital visualization technologies that have been successfully developed and used for remote teaching.
When studying medicine, healthcare, and medical sciences disciplines, learners are frequently required to visualise and understand complex three-dimensional concepts.
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges.