Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
Aufgrund des demografischen Wandels, gesteigerten Nachhaltigkeitsanforderungen sowie der erforderlichen Steigerung der Resilienz wirtschaftlicher Prozesse, nimmt die Relevanz von digitalen Assistenzsystemen für die Arbeitswelt stetig zu.
This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world around us: the application of transformative extended reality (XR) technology solutions to support the health, wellness, quality of life, and independence of older adults living with and without cognitive impairments.
This book describes the most recent strategies for the digitalization of railway sector that bring new challenges for the construction, operation, and maintenance of railway infrastructures.
This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023.
This book describes the most recent strategies for the digitalization of railway sector that bring new challenges for the construction, operation, and maintenance of railway infrastructures.
This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023.
This book covers the most important subjects of digital twin in a process plant, including foundations, methods, achievements, and applications in a brownfield environment.
This book covers the most important subjects of digital twin in a process plant, including foundations, methods, achievements, and applications in a brownfield environment.
Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present.
Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present.
This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future.
This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future.
This edited volume collects a series of studies concerning the most recent developments in the industrial applications of augmented and virtual reality.
In diesem Buch wird eine anwendungsübergreifende Methodik zur Identifikation und Bewertung geeigneter Einsatzmöglichkeiten kontext-sensitiver Augmented Reality (AR) entwickelt und validiert.
This book presents original research on language teacher education (LTE) activities in digital spaces, making use of a multimodal Conversation Analysis (CA) approach to examine multiple datasets and bring new insights into the theory, research, and practice of second/foreign language teacher education.
This book focuses on the challenges to biomedical education posed by the lockdowns and restrictions to on campus teaching brought about by the COVID-19 pandemic and highlights the tools and digital visualization technologies that have been successfully developed and used for remote teaching.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
Dieser Sammelband zum Projekt „Augmented Reality in flexiblen Dienstleistungsprozessen" (ARinFLEX) zeigt Anwendungsfälle für Dienstleistungsinnovationen in Pflege und industrieller Wartung auf.
In diesem Buch wird eine anwendungsübergreifende Methodik zur Identifikation und Bewertung geeigneter Einsatzmöglichkeiten kontext-sensitiver Augmented Reality (AR) entwickelt und validiert.