In the 20th century philosophy of mathematics has to a great extent been dominated by views developed during the so-called foundational crisis in the beginning of that century.
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.
Asynchronous On-Chip Networks and Fault-Tolerant Techniques is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications.
Asynchronous On-Chip Networks and Fault-Tolerant Techniques is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications.
Advances in Discrete Tomography and Its Applications is a unified presentation of new methods, algorithms, and select applications that are the foundations of multidimensional image reconstruction by discrete tomographic methods.
The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware implementation of watermarking Discusses optimization problems and solutions in watermarking with a special focus on bio-inspired algorithms Includes a case study along with its MATLAB code and simulation results
The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware implementation of watermarking Discusses optimization problems and solutions in watermarking with a special focus on bio-inspired algorithms Includes a case study along with its MATLAB code and simulation results
This richly illustrated book introduces the reader to a newly developed theory in Computer Vision yielding elementary techniques to analyze digital images.
This book is an example-based introduction to techniques, from elementary to advanced, of using Mathematica, a revolutionary tool for mathematical computation and exploration.
This book is about using interactive and dynamic plots on a computer screen as part of data exploration and modeling, both alone and as a partner with static graphics and non-graphical computational methods.
Preface to First Edition Before writing the graphics for SYSTAT in the 1980's, I began by teaching a seminar in statistical graphics and collecting as many different quantitative graphics as I could find.
This image-rich book explores the practice as well as the theory of visual representation and presents us with the importance of designing appropriate images for communication to specific target audiences.