Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces.
Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science.
The ongoing migration of computing and information access from the desktop and te- phone to mobile computing devices such as PDAs, tablet PCs, and next-generation (3G) phones poses critical challenges for research on information access.
Advances in networking technology have revitalized the investigation of agent technologyasapromisingparadigmforengineeringcomplexdistributedsoftware systems.
The portable device and mobile phone market has witnessed rapid growth in the last few years with the emergence of several revolutionary products such as mobile TV, converging iPhone and digital cameras that combine music, phone and video functionalities into one device.
Truly personal handheld and wearable technologies should be small and unobtrusive and allow access to information and computing most of the time and in most circumstance.
This book contains the papers presented at the 4th International Conference on Practical Aspects of Knowledge Management organized by the Department of Knowledge Management, Institute of Informatics and Business Informatics, University of Vienna.
This volume presents extended and revised versions of the papers presented at the Third International Workshop on Multi-Agent Based Simulation (MABS 2002), a workshop federated with the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), which was held in Bologna, Italy, in July, 2002.
These are the proceedings of the 8th International Workshop on Cooperative Information Agents (CIA 2004), held at the Fair and Congress Center in - furt, Germany, September 27-29, 2004.
This book provides a comprehensive overview of Inclusive Design as a framework for developing products, services, environments, and learning experiences that enable the diversity and differing abilities of human populations.
This book provides a comprehensive overview of Inclusive Design as a framework for developing products, services, environments, and learning experiences that enable the diversity and differing abilities of human populations.
These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic web, social networks, and multi-agent systems.
This, the 29th issue of the Transactions on Computational Science journal, is comprised of seven full papers focusing on the area of secure communication.
These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic web, social networks, and multi-agent systems.
This, the 29th issue of the Transactions on Computational Science journal, is comprised of seven full papers focusing on the area of secure communication.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields.
This book constitutes the strictly reviewed post-workshop documentation of the First International Conference on Cooperative Multimodal Communication held in Eindhoven, The Netherlands, in 1995.
Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits.
This volume contains a collection of selected papers presented at the Symposium on Conceptual Modeling, which was held in Los Angeles, California, on December 2, th 1997, immediately before the 16 International Conference on Conceptual Modeling (ER'97), which was held at UCLA.
This book constitutes the refereed proceedings of the 6th International Conference on Intelligent Tutoring Systems, ITS 2002, held in Biarritz, France, and San Sebastian, Spain, in June 2002The 93 revised full papers presented together with 5 invited papers and 16 posters were carefully reviewed and selected from 167 full paper submissions.
This collection represents the proceedings of the 1st GSFC/JPL Workshop on Radical Agent Concepts (WRAC), which was held on 16-18 January, 2002 at the Science Applications International Corporation (SAIC) Conference Center in McLean, VA, USA.
Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools.
It is becoming quite clear that there will be important technological advances in - bile and wireless connectivity, known as third-/fourth-generation (3G and 4G) mobile telecommunications systems.
These are the proceedings of the 7th International Workshop on Cooperative Information Agents (CIA 2003), held at the Sonera Conference Center in H- sinki, Finland, August 27-29, 2003.
With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed.
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Defense (Pole Universitaire Leonard de Vinci).
The papers collected here are those selected for presentation at the Second International Symposium on Handheld and Ubiquitous Computing 2000 (HUC 2000) held in Bristol, UK in September 2000.
The need for flexibility and globalization forces enterprises to decentralize their activities and continuously (re)structure their networks of relationships regarding both their productive "e;supply chains"e; and their design and innovation processes.
This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged.