In diesem Buch werden die Herausforderungen bei der Einführung von informatorischen Assistenzsystemen in der Montage erörtert und umfangreiche Gestaltungsempfehlungen vermittelt.
The two-volume set LNCS 10046 and 10047 constitutes the proceedings of the 8th International Conference on Social Informatics, SocInfo 2016, held in Bellevue, WA, USA, in November 2016.
The two-volume set LNCS 10046 and 10047 constitutes the proceedings of the 8th International Conference on Social Informatics, SocInfo 2016, held in Bellevue, WA, USA, in November 2016.
This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.
This two-volume set LNCS 12212 and 12213 constitutes the refereed proceedings of the Second International Conference on HCI in Mobility, Transport, and Automotive Systems, MobiTAS 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July, 2020.
Das Lehrbuch richtet sich nach den Vorlesungen »Mensch-Maschine-Interaktion« an der LMU München und ist im Gegensatz zu bestehenden MMI-Büchern explizit als kompaktes Grundlagenlehrbuch konzipiert.
This two-volume set CCIS 961 and 962 constitutes the refereed post-conference proceedings of the First International Conference on Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, TMM_CH 2018, held in Athens, Greece, in October 2018.
The four-volume set LNCS 11746-11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.
This book constitutes the refereed proceedings of the 24th International Conference on Case-Based Reasoning Research and Development, ICCBR 2016, held in Atlanta, GA, USA, in October/November 2016.
This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019.
This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more.
A fast paced guide that will help you learn about Apache Hadoop 3 and its ecosystemKey FeaturesSet up, configure and get started with Hadoop to get useful insights from large data setsWork with the different components of Hadoop such as MapReduce, HDFS and YARN Learn about the new features introduced in Hadoop 3Book DescriptionApache Hadoop is a widely used distributed data platform.
Study data analysis and visualization to successfully analyze data with RKey FeaturesGet to grips with data cleaning methodsExplore statistical concepts and programming in R, including best practicesBuild a data science project with real-world examplesBook DescriptionR Programming Fundamentals, focused on R and the R ecosystem, introduces you to the tools for working with data.
Gain practical insights by exploiting data in your business to build advanced predictive modeling applications Key Features A step-by-step guide to predictive modeling including lots of tips, tricks, and best practices Learn how to use popular predictive modeling algorithms such as Linear Regression, Decision Trees, Logistic Regression, and Clustering Master open source Python tools to build sophisticated predictive models Book Description Social Media and the Internet of Things have resulted in an avalanche of data.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.
This volume LNCS 12204 constitutes the refereed proceedings of the 7th International Conference on Business, Government, and Organizations, HCIBGO 2020, which was held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.
Get up and running with blockchain, smart contracts, NFTs, DAOs, and decentralization in no time with the help of this comprehensive guideKey FeaturesGet to grips with Web3, NFTs, DeFi, and smart contract developmentCreate fungible and non-fungible tokens, explore DAOs, and moreBuild powerful apps using Ethereum to secure transactions and create smart contractsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWeb3, the new blockchain-based web, is often hailed as the future of the internet.
E-Learning und Online-Learning haben in den letzten Jahren – nicht zuletzt durch die Corona-bedingte Zunahme von Home-Office und Home-Schooling – an Bedeutung gewonnen.
Cognitive Assistant Supported Human-Robot Collaboration covers the design and development of cognitive assistants in the smart factory era, its application domains, challenges, and current state of the art in assistance systems with collaborative robotics and IoT technologies, standards, platforms, and solutions.
Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data.
The motor vehicle technology covered in this book has become in the more than 125 years of its history in many aspects an extremely complex and, in many areas of engineering science .
By focusing on the experiences of users, gamers, and audiences inside one of the world's largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.