This book, Management Information and Optoelectronic Engineering, is a collection of papers presented at the 2015 International Conference on Management, Information and Communication and the 2015 International Conference on Optics and Electronics Engineering which was held on October 24-25, 2015 in Xia Men, China.
It's Our Research: Getting Stakeholder Buy-in for User Experience Research Projects discusses frameworks, strategies, and techniques for working with stakeholders of user experience (UX) research in a way that ensures their buy-in.
Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'.
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology.
This book is the result of a special workshop on Spatial Computing which brought together experts in computer vision, visualization, multimedia and geographic information systems to discuss common problems and applications.
Discover how to leverage the Uno Platform to write single-codebase, cross-platform mobile, desktop, and web applications using C# and XAMLKey FeaturesEnhance your Windows apps by running them on all operating systems and browsersUse tools and APIs you already know to remain productive as you target new platformsCreate realistic apps for various lines of business (LOBs) and consumer scenariosBook DescriptionDevelopers are increasingly being asked to build native applications that run on multiple operating systems and in the browser.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills.
This is the first book that addresses all three main activities in improving business and technology decisions: the planning, design and assessment of enterprise architectures (EAs).
Edited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments.
This book offers a systematic, comprehensive, and timely review on V-HAR, and it covers the related tasks, cutting-edge technologies, and applications of V-HAR, especially the deep learning-based approaches.
The book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations.
This book consists of a collection of the high-quality research articles in the field of computer vision and robotics which are presented in the International Conference on Computer Vision and Robotics (CVR 2021), organized by BBD University Lucknow, India, during 7-8 August 2021.
This book features high-quality research papers presented at the 2nd International Conference on Sustainable Expert Systems (ICSES 2021), held in Nepal during September 17-18, 2021.
This book highlights cooperative coverage control approaches of multi-agent systems in uncertain environments and their applications in various fields.
This volume comprises select proceedings of the International Conference on Humanizing Work and Work Environment organized by the Indian Society of Ergonomics (HWWE2019).
This book provides insights of World Conference on Smart Trends in Systems, Security and Sustainability (WS4 2021) which is divided into different sections such as Smart IT Infrastructure for Sustainable Society; Smart Management prospective for Sustainable Society; Smart Secure Systems for Next Generation Technologies; Smart Trends for Computational Graphics and Image Modeling; and Smart Trends for Biomedical and Health Informatics.
This highly informative and carefully presented book focuses on the fields of ergonomics/human factors and discusses the future of the community vis-a-vis health problems, productivity, aging, etc.
This book aims to explore and discuss theories and technologies for the development of socially competent and culture-aware embodied conversational agents for elderly care.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
This highly informative and carefully presented book focuses on the fields of ergonomics/human factors and discusses the future of the community vis-a-vis health problems, productivity, aging, etc.
This edited book presents point of view and the work being undertaken by active researchers in the domain of IOT and its applications with societal impact.
From readability to operability, this book presents a number of experiments to analyze the characteristics of paper and digital displays in reading and writing.
This book provides the readers with a timely guide to the application and integration of interdisciplinary principles from the fields of kinetic design, mechanics, energy and materials engineering in the fields of architecture and engineering design.
Over the next few decades, millions of people, with varying backgrounds and levels of technical expertise, will have to effectively interact with robotic technologies on a daily basis.
This book investigates a new interactive data visualisation concept that employs traditional Chinese aesthetics as a basis for exploring contemporary digital technological contexts.
This book discusses human emotion recognition from face images using different modalities, highlighting key topics in facial expression recognition, such as the grid formation, distance signature, shape signature, texture signature, feature selection, classifier design, and the combination of signatures to improve emotion recognition.
This book focuses on the latest developments in behaviormetrics and data science, covering a wide range of topics in data analysis and related areas of data science, including analysis of complex data, analysis of qualitative data, methods for high-dimensional data, dimensionality reduction, visualization of such data, multivariate statistical methods, analysis of asymmetric relational data, and various applications to real data.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
This book brings together Sociologists, Computer Scientists, Applied Scientists and Engineers to explore the design, implementation and evaluation of emerging technologies for older people.
The book presents the history of time-domain representation and the extent of its development along with that of spectral domain representation in the cognitive and technology domains.
This book demystifies what artificial intelligence is, examines its strength and limitations in comparison to what humans are capable of, and investigates the nature of human adaptive expertise across the concept of metis.