Praise for Financial Modeling with Crystal Ball(r) and Excel(r) "e;Professor Charnes's book drives clarity into applied Monte Carlo analysis using examples and tools relevant to real-world finance.
Essential guide to learning Autodesk Inventor and Inventor LT The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily.
Essential guide to learning Autodesk Inventor and Inventor LT The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily.
A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials.
A practical, step-by-step guide to Maya 2012 This book is the ideal primer to getting started with Maya, the premier 3D animation and effects software used in movies, visual effects, games, cartoons, short films, and commercials.
Go 3D with Google's exciting architectural design software for Mac and Windows Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you.
Go 3D with Google's exciting architectural design software for Mac and Windows Whether you need to learn 3D modeling for business or you're just eager to see what you can create, Google SketchUp and Google SketchUp 8 For Dummies are for you.
Learn how easy it is to apply sophisticated statistical and machine learning methods to real-world problems when you build using Google Cloud Platform (GCP).
Learn how easy it is to apply sophisticated statistical and machine learning methods to real-world problems when you build using Google Cloud Platform (GCP).
The book comprehensively discusses principles, techniques, research activities, applications and case studies of computer-aided design in a single volume.
The book comprehensively discusses principles, techniques, research activities, applications and case studies of computer-aided design in a single volume.
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content.
Real-Time Video Content for Virtual Production & Live Entertainment looks at the evolution of current software and hardware, how these tools are used, and how to plan for productions dependent on real-time content.
Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of visual effects, incorporating both computer vision and graphics.
Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of visual effects, incorporating both computer vision and graphics.
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking.
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking.
Prevalent in animation movies and interactive games, subdivision methods allow users to design and implement simple but efficient schemes for rendering curves and surfaces.
Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries.
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGLFrom geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL(R): From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts.
The Automated Lighting Programmers Handbook, fourth edition, provides respected and clear coverage of the process of programming automated lighting fixtures from basic principles to advanced production preparations.
The Automated Lighting Programmers Handbook, fourth edition, provides respected and clear coverage of the process of programming automated lighting fixtures from basic principles to advanced production preparations.
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget.
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget.
Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max.
Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max.
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.
Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills.
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication.
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication.
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.
Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.