Aimed at researchers in mathematics, philosophy and logic, this book provides the first organic exposition of dynamic constructivism and the mathematics ensuing in practice, including discussion of the technical development of the field and outlining the philosophical and methodological motivations underlying the evolution of the discipline.
Since the release of the first commercially available 3D printer in 2009, a thriving consumer market has developed, with a huge variety of kits now available for the home constructor.
This is the first book on constructive methods for, and applications of orthogonal polynomials, and the first available collection of relevant Matlab codes.
Learn How to Create Immersive Virtual EnvironmentsWritten by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling.
Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages.
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers.
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.
This book discusses the fundamental concepts shaping modern design and visualization definition through Computer Graphics and the intricacies of CAD modelling practices.
This book discusses the fundamental concepts shaping modern design and visualization definition through Computer Graphics and the intricacies of CAD modelling practices.
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry.
This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible.
This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible.
This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities.
This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities.
Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms.
Designed to be a high-level, approachable resource for engineers who need further insight into spatial temporal information systems from an ontological perspective, Spatial Temporal Information Systems: An Ontological Approach using STK(R) explains the dynamics of objects interaction from signal analysis to trajectory design, spatial modeling, and other spatial analytics by using STK(R), which is a general-purpose modeling and analysis application for any type of space, defense, or intelligence system.
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages.
Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software.
The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.
The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.
A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG).
A Cultural History of Computer Graphics presents a fundamentally new approach to analyzing digital images aesthetically through the example of 3D computer graphics (CG).
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment.
This book provides a comprehensive exploration of the engineering and scientific principles behind the Metaverse, a 3D digital world designed to replicate and enhance physical reality through some advanced technologies, such as extended reality (xR), artificial intelligence (AI), blockchain, 5G/6G, and computer vision.
This book provides a comprehensive exploration of the engineering and scientific principles behind the Metaverse, a 3D digital world designed to replicate and enhance physical reality through some advanced technologies, such as extended reality (xR), artificial intelligence (AI), blockchain, 5G/6G, and computer vision.
Computing is revolutionizing the creative process, transforming how designers approach ideation, prototyping, fabrication, communication, and representation.