This fascinating new book lifts the lid on the rapidly growing esports industry to examine its human dimension, exploring the career paths, performance, and wellbeing of esports players, as well as the marketing, media, and venue strategies that can keep fans engaged across the life course.
This book, the third volume in the popular Game Engine Gems series, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development.
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work.
Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind.
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development.
This book aims to take beginner and intermediate programming hobbyists to the next level by challenging them with exciting bite-size projects rooted in actual scientific and engineering problems.
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created.
This book aims to take beginner and intermediate programming hobbyists to the next level by challenging them with exciting bite-size projects rooted in actual scientific and engineering problems.
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment.
Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective.
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space.
A Complete Toolbox of Theories and TechniquesThe second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology.
Victor Perez brings together the research and expertise of world-leading color scientists to create a comprehensive guide for visual effects (VFX) artists in color management.
Clifford algebra for dual quaternions has emerged recently as an alternative to standard matrix algebra as a computational framework for computer graphics.
The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today - from pre-production to digital character creation, building a stage, choosing LED panels, setting up Volume Control, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Victor Perez brings together the research and expertise of world-leading color scientists to create a comprehensive guide for visual effects (VFX) artists in color management.
The VES Handbook of Virtual Production is a comprehensive guide to everything about virtual production available today - from pre-production to digital character creation, building a stage, choosing LED panels, setting up Volume Control, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Clifford algebra for dual quaternions has emerged recently as an alternative to standard matrix algebra as a computational framework for computer graphics.
The Concise Encyclopedia of Modelling & Simulation contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
Human Factors in Simulation and Training: Application and Practice covers the latest applications and practical implementations of advanced technologies in the field of simulation and training.
Human Factors in Simulation and Training: Theory and Methods covers theoretical concepts on human factors principles as they apply to the fields of simulation and training in the real world.
Human Factors in Simulation and Training: Theory and Methods covers theoretical concepts on human factors principles as they apply to the fields of simulation and training in the real world.
Human Factors in Simulation and Training: Application and Practice covers the latest applications and practical implementations of advanced technologies in the field of simulation and training.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks.
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology - helping readers get to grips with this nascent technology.
This book, written by industry experts, provides a comprehensive understanding of virtual production processes, concepts, and technology - helping readers get to grips with this nascent technology.