This book presents a contextualized overview of the history of Chinese animated film, pointing out the most influential self-definitions of Chinese culture employed in animation art of Mao Zedong's rule (1949-1976) but largely focusing on the representation strategies created in the times of reforms and opening-up under Deng Xiaoping (1978-1989/1992).
This volume provides a multi-nuanced analysis of the impact of the Covid-19 pandemic on various aspects of human existence, encompassing societal, economic, and inter-relational dimensions.
This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful.
This is a practical guide to help budding entrepreneurs think about various planning aspects of their proposed games business, with a view to growing their businesses and becoming more successful.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand.
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand.
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games.
This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
One of the most acclaimed writers in animation returns with this informal sequel to his previous books on indie animation, Unsung Heroes of Animation, Animators Unearthed, and Mad Eyed Misfits.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition.
One of the most acclaimed writers in animation returns with this informal sequel to his previous books on indie animation, Unsung Heroes of Animation, Animators Unearthed, and Mad Eyed Misfits.
This unique book examines the career of Michel Ocelot, from his earliest works to his latest research and productions, including an interview regarding his latest film Le Pharaon, le Sauvage et la Princesse (2022).
This unique book examines the career of Michel Ocelot, from his earliest works to his latest research and productions, including an interview regarding his latest film Le Pharaon, le Sauvage et la Princesse (2022).
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment.
Making it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.
A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design.
Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.