From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.
This Handbook offers a comprehensive overview of media domestication - the process of appropriating new media and technology - and delves into the theoretical, conceptual and social implications of the field's advancement.
This Handbook offers a comprehensive overview of media domestication - the process of appropriating new media and technology - and delves into the theoretical, conceptual and social implications of the field's advancement.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
3D Digital Design in Ergonomics and Human Factors is the definitive guide to understanding how 3D software impacts the practice of ergonomics and human factors and how it can be utilized successfully in a variety of different settings.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2019 release) from Adobe Press.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
Discover how to create professional-quality digital videos--faster than you can say "e;lights, camera, action"e;Digital video cameras are everywhere--even on our phones!
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.
This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view.
This book develops the thesis that the transition from premodernism to postmodernism in art of the digital age represents a paradigm shift from the Hellenistic to the Hebraic roots of Western culture.
Make your WebAssembly journey fun while making a game with itKey FeaturesCreate a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentalsGet to grips with advanced game mechanics in WebAssemblyLearn to use WebAssembly and WebGL to render to the HTML5 canvas elementBook DescriptionWithin the next few years, WebAssembly will change the web as we know it.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent.
In Game Design Deep Dive: Trading and Collectible Card Games, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of Magic: The Gathering to today's market with online card games like Hearthstone and Gwent.
Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts.
Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts.
This book provides a comprehensive account of German animation history, as well as an analysis of the current state of the industry in competition with American and cheaper international products in the face of dwindling budgets.
The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate Classroom in a Book (2020 release) from Adobe Press.
This book is a first and long-awaited study of the directorial work of the animation master Fedor Khitruk (1917-2012), an artist who formed in the tradition of classical cel animation only to break the conventions once he turned into a director; a liaison between artists and authorities; a personality who promoted daring films to be created in the Soviet Union dominated by socialist realism; and a teacher and supporter of young artists that continued to carry on his legacy long after the Soviet empire collapsed.
This book is a first and long-awaited study of the directorial work of the animation master Fedor Khitruk (1917-2012), an artist who formed in the tradition of classical cel animation only to break the conventions once he turned into a director; a liaison between artists and authorities; a personality who promoted daring films to be created in the Soviet Union dominated by socialist realism; and a teacher and supporter of young artists that continued to carry on his legacy long after the Soviet empire collapsed.
This book is a study of the psychology, neuroscience, and philosophy of creativity, originality, and inspiration viewed from the lens of a seasoned game developer.
Knowing the industry-standard animation and interactivity tool Adobe Animate CC can help you get a foothold in the exciting web design and mobile app-development world.
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process.
This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process.