The scholarly essays in this book open up experimental and novel spaces and genres beyond the traditional and the literary world of Indian Popular Fiction as it existed towards the end of the last millennium.
The scholarly essays in this book open up experimental and novel spaces and genres beyond the traditional and the literary world of Indian Popular Fiction as it existed towards the end of the last millennium.
This book provides an introduction to women cartoonists in the US, reading their work from a feminist, literary and stylistic perspective, which shines a light on their innovative and unique narratives and graphic languages.
This book provides an introduction to women cartoonists in the US, reading their work from a feminist, literary and stylistic perspective, which shines a light on their innovative and unique narratives and graphic languages.
This book explores how Israeli graphic novelists present depictions of masculinity and femininity that differ from conventional portrayals of gender in Israeli society, rejecting the ways that hypermasculinity and docile femininity have come to be associated with men and women.
This book explores how Israeli graphic novelists present depictions of masculinity and femininity that differ from conventional portrayals of gender in Israeli society, rejecting the ways that hypermasculinity and docile femininity have come to be associated with men and women.
Intersectional Feminist Readings of Comics collects several theoretically informed close reading of comics and graphic literature that apply an intersectional feminist lens to the interpretation of several contemporary North American graphic narratives.
Intersectional Feminist Readings of Comics collects several theoretically informed close reading of comics and graphic literature that apply an intersectional feminist lens to the interpretation of several contemporary North American graphic narratives.
This book studies human rights discourse across a variety of graphic novels, both fiction and non-fiction, originating in different parts of the world, from India to South Africa, Sarajevo to Vietnam, with texts on the Holocaust, the Partition of the Indian subcontinent, the Rwandan and Sarajevan genocides, the Vietnam War, comfort women in World War II and the Civil Rights movement in the USA, to mention a few.
This book studies human rights discourse across a variety of graphic novels, both fiction and non-fiction, originating in different parts of the world, from India to South Africa, Sarajevo to Vietnam, with texts on the Holocaust, the Partition of the Indian subcontinent, the Rwandan and Sarajevan genocides, the Vietnam War, comfort women in World War II and the Civil Rights movement in the USA, to mention a few.
Comics: An Introduction provides a clear and detailed introduction to the Comics form - including graphic narratives and a range of other genres - explaining key terms, history, theories, and major themes.
Comics: An Introduction provides a clear and detailed introduction to the Comics form - including graphic narratives and a range of other genres - explaining key terms, history, theories, and major themes.
Developing an understanding of eating disorders beyond the biological/medical framework has become a necessity in present times, especially when eating disorders are swiftly spreading deep roots across the world.
Developing an understanding of eating disorders beyond the biological/medical framework has become a necessity in present times, especially when eating disorders are swiftly spreading deep roots across the world.
This cultural analysis of visual and narrative elements within Batman comics provides an important exploration of the ways readers and creators negotiate gender, identity, and sexuality in popular culture.
This cultural analysis of visual and narrative elements within Batman comics provides an important exploration of the ways readers and creators negotiate gender, identity, and sexuality in popular culture.
Graphic Novels and Visual Cultures in South Asia explores the shifting landscapes of the graphic narratives and related visual cultures scene in South Asia today.
Graphic Novels and Visual Cultures in South Asia explores the shifting landscapes of the graphic narratives and related visual cultures scene in South Asia today.
Along with Confederate flags, the men and women who recently gathered before the Virginia Museum of Fine Arts carried signs proclaiming “Heritage Not Hate.
The Simpsons questions what is culturally acceptable, showcasing controversial issues like homosexuality, animal rights, the war on terror, and religion.
"e;An important read for anyone trying to sort through the current social and political controversy over the question of how do we memorialize the Civil War.
"e;An important read for anyone trying to sort through the current social and political controversy over the question of how do we memorialize the Civil War.
The Star Wars films continue to revolutionize science fiction, creating new standards for cinematographic excellence, and permeating popular culture around the world.
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr.
A popular sub-genre of fantasy and science fiction, steampunk re-imagines the Victorian age in the future, and re-works its technology, fashion, and values with a dose of anti-modernism.
In 1954, the comic book industry instituted the Comics Code, a set of self-regulatory guidelines imposed to placate public concern over gory and horrific comic book content, effectively banning genuine horror comics.
The essays in this collection discuss how comics and graphic narratives can be useful primary texts and learning tools in college and university classes across different disciplines.
Although he is most remembered for his vast collection of science fiction memorabilia; his influential magazine, Famous Monsters of Filmland; and his frequent sci-fi convention appearances, Forrest J Ackerman (1916-2008) also left a sizeable body of work in print.
In December 1977, struggling Canadian comic book artist Dave Sim self-published the first issue of Cerebus the Aardvark, a Conan the Barbarian satire featuring a foul-tempered, sword-wielding creature trapped in a human world.
This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture.
Since its debut manga RG Veda, CLAMP has steadily asserted itself as one of the most widely renowned teams of manga artists, leaving a durable imprint in every established genre while also devising novel formulas along the way.
Although the idea that graphic narratives represent an important literary form is still debated in academic circles, in recent years comics scholarship has emerged into wider contexts.
Since Superman first appeared on the cover of Action Comics #1 in 1938, the superhero has changed with the times to remain a relevant icon of American popular culture.
Alan Moore, the idiosyncratic, controversial and often shocking writer of such works as Watchmen, The League of Extraordinary Gentlemen, and V for Vendetta, remains a benchmark for readers of comics and graphic novels.