Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content.
Whether you're an American Mah Jongg newbie or an intermediate player looking to gain an edge over your opponents, American Mah Jongg for Everyone is the perfect book to help you start practicing your game!
Set in a realm which is entirely made of cubes, Minecraft provides every player certain keys to a substantially larger sand box that contains lots of crafts and adventure.
This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world.
Young Daniel Naroditsky (1995) has picked the most instructive examples of endgames in which you have to use ideas and plans in order to outplay your opponent.
There are many books and articles about how to improve your play, but there are few that focus on being a better partner, having fun and playing bridge the right way.
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations.