This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world.
Young Daniel Naroditsky (1995) has picked the most instructive examples of endgames in which you have to use ideas and plans in order to outplay your opponent.
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations.
Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct.
Early in his rise to enlightenment, man invented a concept that has since been variously viewed as a vice, a crime, a business, a pleasure, a type of magic, a disease, a folly, a weakness, a form of sexual substitution, an expression of the human instinct.
"e;Marilyn Yalom has written the rare book that illuminates something that always has been dimly perceived but never articulated, in this case that that the power of the chess queen reflects the evolution of female power in the western world.
Focusing on the recovery of chess in Spain and Europe after World War II, this book traces the development of the International Chess Tournaments in Gijon from 1944 to 1965.
Many historical chess books focus on individual 19th century masters and tournaments yet little is written covering the full scope of competitive chess through the era.
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