While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games.
A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum.
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "e;big idea"e; is all that is needed to get started.
Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "e;machine"e; and "e;cinema"e;--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production.
Despite the rise of computer gaming, millions of adults still play face to face role playing games, which rely in part on social interaction to create stories.
This comprehensive chronological reference work lists the results of men's chess competitions all over the world--individual and team matches, 1956 through 1960.
This comprehensive chronological reference work lists the results of men's chess competitions all over the world--individual and team matches, from 1951 through 1955--with sources.
This study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions.
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves.
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "e;survival"e; themes.
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris).
But never underestimate the powers of the pawn who can promote into a queen and put a kingdom on, or moving humbly up the board, killing on the side, outpriest the priest, and leave the knight without a horse to ride, and trip the elevated rook to bring it crashing down, and nudge the misanthropic queen into oblivion, and stop before great Caesar's throne, a tiny regicide, and watch a cornered monarch fall, and ponder how he died.
If you're planning on reading this very very very very very very very silly book of jokes, there are some things you're going to need:Spare pants In case you wet yoursNeedle and thread In case you split your sidesLarge box In case you laugh your head off (you'll still want to keep it, right?
Master the art of battling in MinecraftDon your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook - the only book you need to take your game to the next level.
Fans of Eloisa James, Sherry Thomas, Courtney Milan and Grace Burrowes will adore Cecilia Grant's emotionally rich and deeply passionate Regency romance.
Join Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV's hit show Teach My Pet To Do That, as they reveal the surprising truth about training cats.
The Number One Russian bestsellerWhen most people think of the word spy, they imagine gadgets - laser pens and exploding cigarette lighters - but the most important piece of equipment an agent has is their brain.
We've all been there - stuck at a dinner party when the conversation runs out or on a weekend away with friends when the witty banter is losing its edge.
Organised Fun for Kids is not only a fantastic collection of games that will keep children of all ages entertained for years to come, it is also wonderful reminder of a time before television when children made their own entertainment.
SUITABLE FOR KINDLE AND OTHER EBOOK DEVICESSwitch off the news and mute your tense WhatsApp chats - here are 101 family-friendly, fun, smart, silly, useful, good-to-know things to do and learn that will take your mind off what's going on outside the comfort of your own home, providing you with plenty of much needed moments of positivity and calm.