Written with passion and punch, eight distinguished researchers give a unique insight into planetary science, and describe the most enticing discoveries in their subject.
Indispensable reference on the historical development of spectrographs for advanced amateur and professional astronomers, graduate students, and historians of science.
A comprehensive, up-to-date overview of all important topics in exoplanet research, ideal for astronomy and planetary science researchers entering the field.
This two-volume catalog is the first in-depth investigation of comets that were reported since the 17th century but not confirmed and subsequently lost.
In the nineteenth century the beauty of the night sky is the source of both imaginative wonder in poetry and political and commercial power through navigation.
After pioneering this technology and growing the market, COMSAT fell prey to changes in government policy and to its own lack of entrepreneurial talent.
This innovative book explores the role of evangelical religion in the conflict in Northern Ireland, including how it may contribute to a peaceful political transition.
Dieses Buch erforscht kreative Lösungen für die einzigartigen Herausforderungen, die mit der Gestaltung bewohnbarer Räume in extra-terrestrischen Umgebungen verbunden sind.
The boundaries of space exploration are being pushed back constantly, but the realm of the partially understood and the totally unknown is as great as ever.
The boundaries of space exploration are being pushed back constantly, but the realm of the partially understood and the totally unknown is as great as ever.
A fresh and more capacious reading of the Western religious tradition on nature and creation, Thinking Nature and the Nature of Thinking puts medieval Irish theologian John Scottus Eriugena (810-877) into conversation with American philosopher Ralph Waldo Emerson (1803-1882).
Following on from the highly acclaimed Parts 1 to 3, this book provides detailed insights into how space and popular culture intersect across a broad spectrum of examples, including cinema, music, art, arcade games, cartoons, comics, and advertisements.