Develop knowledge, understanding and designing and making skills through Key Stage 3 so students are ready for the new GCSE in Design and Technology, with our brand-new Student Book.
This book reports on interdisciplinary research and practices in communication, interior, fashion and product design, highlighting strategies for systematizing the design approach in a global, digital world.
The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system.
Design and Science addresses the inter-relationship, in both historical and contemporary contexts, between design thinking and design processes and scientific and medical research methods.
This book examines posters produced by the Works Progress Administration (WPA), a federal relief program designed to create jobs in the United States during the Great Depression.
The Bloomsbury Handbook of Technology Education draws together international perspectives on contemporary praxis in technology education from philosophy to empirical research.
This book gives designers the confidence to do everything necessary to ensure trouble-free, high-quality printing to calibrate images (colour and black and white); adjust trapping levels in all the major software applications, and mix colours that won't print as something that is a complete surprise.
Since its establishment 150 years ago as the world's first urban subway, the London Underground has continuously set a benchmark for design that many transit systems around the world - from New York to Tokyo to Moscow and beyond - have followed.
Zufriedene, treue Kunden dank UX Research- Lernen Sie die sechs Erfahrungsebenen der User Experience kennen und wie sie Ihnen dabei helfen, Ihre Kunden besser zu verstehen.
This book introduces you to the exciting world of generative art and creative coding through the medium of JavaScript and Scalable Vector Graphics (SVG).
From the basics such as working with typography through using images and working with color, exploring different pre-press techniques and the processes involved in bringing a product to press and with a resulting pleasing end product, the authors present everything that the reader needs to know in a straightforward and visually strong way.
Basic semiotic theories are taught in most art schools as part of a contextual studies program, but many students find it difficult to understand how these ideas might impact on their own practice.
Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.
The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference.
Contemporary digital designers work across programmes, platforms and disciplines, but there's not always enough time to become an expert in everything before having to get stuck in to your next project.
Push the Limits of Your CreativityCreative Grab Bag captures the spirit of exploration and innovation—inside, you'll find inspiring work from 101 artists from around the world.
We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute but how does this world of technological interfaces affect our actions and perceptions of self?
This book offers an original new conception of visual story telling, proposing that drawing, depictive drawing and narrative drawing are produced in an encompassing dialogic system of embodied social behavior.
Demonstrating the power and variety of typography from hand-drawn to kinetic, this fully updated new edition of The Fundamentals of Typography covers the principles of using type across a range of media.
Creative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started.
This book takes the reader through the process of learning and creating data visualisation, following a unique journey with questions every step of the way, ultimately discussing how and when to bend and break the "e;rules"e; to come up with creative, unique, and sometimes unconventional ideas.
If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, "e;How do they do that?
Change the way you see color forever in this dazzling collection of color palettes spanning across art history and pop culture, and told in writer and photographer Edith Young's accessible, inviting style.
Graphic Design Theory is organized in three sections: "e;Creating the Field"e; traces the evolution of graphic design over the course of the early 1900s, including influential avant-garde ideas of futurism, constructivism, and the Bauhaus; "e;Building on Success"e; covers the mid- to late twentieth century and considers the International Style, modernism, and postmodernism; and "e;Mapping the Future"e; opens at the end of the last century and includes current discussions on legibility, social responsibility, and new media.
A fascinating exploration of this fundamental aspect of graphic design, The Layout Book explains the hows, whys and why-nots of the placing of elements on a page or screen layout.
The success of a piece of communication has always been dependent on the connection between content, form, audience and context what the message is, who it's aimed at, what it looks like, and how and where it's communicated.