Studio Ghibli: An Industrial History takes us deep into the production world of the animation studio co-founded by Oscar-winning director Hayao Miyazaki.
This book analyzes Walt Disney's impact on entertainment, new media, and consumer culture in terms of a materialist, psychoanalytic approach to fantasy.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction.
Animation-Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts.
Whether you're a novice making your first film or a more advanced animator looking to strengthen an existing concept, Animating Short Stories provides practical techniques to bring your story to life.
Once a favorite of mainly art house audiences, Hayao Miyazaki's films have enjoyed increasing exposure in the West since his Spirited Away won the Oscar for Best Animated Feature in 2003.
Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape.
This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children's television series Steven Universe.
Cartoons-both from the classic Hollywood era and from more contemporary feature films and television series-offer a rich field for detailed investigation and analysis.
This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers.
Stop-motion Animation explores how all the elements of film-making camera work, design, colour, lighting, editing, music and storytelling - come together in this unique art form.
How have animation fans in Japan, South Korea, the United States, and Canada formed communities and dealt with conflicts across cultural and geographic distance?
Celebrated as Pixar's "e;Chief Creative Officer,"e; John Lasseter is a revolutionary figure in animation history and one of today's most important filmmakers.
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design.
In this follow-up to the bestselling The Anime Chef Cookbook, immerse yourself in anime worlds and Japan's cafe culture through 50 favorite anime foods that are easy to make, fun, and delicious.
While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts.
DreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention.
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history.
In the 30 years since its original release in 1986, Jim Henson's timeless fantasy film Labyrinth has captured the minds and imaginations of authors, artists, filmmakers, and fans across the world.
This collection of essays explores the link between comedy and animation in studio-era cartoons, from filmdom's earliest days through the twentieth century.
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations.
A marvellous, life-enhancing book for all ages, now a major animated film starring Jim Broadbent, Brenda Blethyn and Luke TreadawayUtterly original, deeply moving and very funny, Ethel & Ernest tells the story of Raymond Briggs' parents' marriage, lady's maid Ethel and milkman Ernest, from their first chance encounter in 1928, through the birth of their son Raymond in 1934, to their deaths, within months of each other, in 1971.
The Magic Behind the Voices is a fascinating package of biographies, anecdotes, credit listings, and photographs of the actors who have created the unmistakable voices for some of the most popular and enduring animated characters of all time.
She Animates examines the work of twelve female animation directors in the Soviet Union and Russia, who have long been overlooked by film scholars and historians.
French Animation History is essential reading for anyone interested in the history of animation, illuminating the exceptional place France holds within that history.
Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of AnimationStudying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.
The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium.