This book analyzes Walt Disney's impact on entertainment, new media, and consumer culture in terms of a materialist, psychoanalytic approach to fantasy.
This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers.
This book describes the dubbing process of English-language animated films produced by US companies in the 21st century, exploring how linguistic variation and multilingualism are used to create characters and identities and examining how Italian dubbing professionals deal with this linguistic characterisation.
While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts.
This book charts the complex history of the relationship between the Disney fairy tale and the American Dream, demonstrating the ways in which the Disney fairy tale has been reconstructed and renegotiated alongside, and in response to important changes within American society.
This book critically examines how Walt Disney Animation Studios has depicted - and sometimes failed to depict - different forms of harming and objectifying non-human animals in their films.
This study of 'independent' animation opens up a quietly subversive and vibrant dimension of contemporary Chinese culture which, hitherto, has not received as much attention as dissident art or political activism.
DreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention.
This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children's television series Steven Universe.
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history.
This book reveals and explores the thriving animation culture in midtown Manhattan, the World's Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City.
This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist.
Japanese Influence on American Children's Television examines the gradual, yet dramatic, transformation of Saturday morning children's programming from being rooted in American traditions and popular culture to reflecting Japanese popular culture.
Re-Imagining Animation: The Changing Face of the Moving Image by Paul Wells and Johnny Hardstaff explores the changing nature of animation in the twenty-first century.
This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pok mon.
An enchanting companion title to Andy Shepherd and Sara Ogilvie's bestselling THE BOY WHO GREW DRAGONS seriesTomas, the boy who grew dragons, is officially the Grand High Dragon Master.
The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa.
The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa.
From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches.
Create ready-to-go, fun, and delicious meals inspired by My Neighbor Totoro, Kiki's Delivery Service, Howl's Moving Castle, Spirited Away, and more with this beautiful bento cookbook celebrating the imaginative worlds of Studio Ghibli!
She Animates examines the work of twelve female animation directors in the Soviet Union and Russia, who have long been overlooked by film scholars and historians.
She Animates examines the work of twelve female animation directors in the Soviet Union and Russia, who have long been overlooked by film scholars and historians.
Few morose thoughts permeate the brain when Yosemite Sam calls Bugs Bunny a ';long-eared galut' or a frustrated Homer Simpson blurts out his famous catch-word, ';D'oh!
Ideal choice for fans of the LEGO movie who want to try stop-motion animation in their own moviesProvides practical tips on how to film using stop-motion animationProfessional advice on art, lighting, effects, and moreDid you love the LEGO movie?
Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of AnimationStudying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris.
Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of AnimationStudying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris.
In the 30 years since its original release in 1986, Jim Henson's timeless fantasy film Labyrinth has captured the minds and imaginations of authors, artists, filmmakers, and fans across the world.