Even though the Wii lacked the state of art graphics its competitors enjoyed, new types of control and innovative software gave this console new areas to brag about.
From a range of academic and practice-led perspectives, this book explores how a combination of place-based writing and location-based technologies are producing new kinds of experimental ambient literary experience.
This edited collection assembles international perspectives from artists, academics, and curators in the field to bring the insights of screendance theory and practice back into conversations with critical methods, at the intersections of popular culture, low-tech media practices, dance, and movement studies, and the minoritarian perspectives of feminism, queer theory, critical race studies and more.
Exploring how music is used to portray the past in a variety of media, this book probes the relationship between history and fantasy in the imagination of the musical past.
Exploring how music is used to portray the past in a variety of media, this book probes the relationship between history and fantasy in the imagination of the musical past.
This edited collection assembles international perspectives from artists, academics, and curators in the field to bring the insights of screendance theory and practice back into conversations with critical methods, at the intersections of popular culture, low-tech media practices, dance, and movement studies, and the minoritarian perspectives of feminism, queer theory, critical race studies and more.
The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film.
Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.
The Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film.
Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.
An inspiring guide to the practices of contemporary experimental creative writing, this book explores experimentation within both traditional writing genres and 'post-genre' modes such as hybrid texts, Non-creative writing, textual materiality, creative re-purposing, performance and new media technologies.
Years before the advent of music streaming, Sirius and XM established satellite radio services that attracted paying subscribers through their ever-expanding lineup of niche music channels and exclusivecelebrity-hosted programming.
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsetsExplore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR FoundationBring your XR projects to life with step-by-step explanations along with practical examplesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area.
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsetsExplore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR FoundationBring your XR projects to life with step-by-step explanations along with practical examplesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area.
Guiding readers through the unique challenges and choices presented by digital publication, this book provides a practical set of tools to help students, creatives, and content professionals craft emotionally engaging nonfiction stories for online readers and listeners.
Guiding readers through the unique challenges and choices presented by digital publication, this book provides a practical set of tools to help students, creatives, and content professionals craft emotionally engaging nonfiction stories for online readers and listeners.
This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities.
This volume highlights interdisciplinary research on the ethical, metaphysical, and experimental dimensions of extended reality technologies, including virtual and augmented realities.
Designed to introduce visual literacy to instructional librarians, this book shows librarians how to make visual literacy relevant and engaging by framing it as a digital skill.
This book provides a unique identity-centered approach to radio, audio, and podcast production which encourages readers to build their confidence and create audio content that matters to them.
This book provides a unique identity-centered approach to radio, audio, and podcast production which encourages readers to build their confidence and create audio content that matters to them.
Build your own OpenGL or Vulkan application in C++ and use it as a playground to explore the path from basic features to advanced techniques of character animation in modern games with the help of this illustrated guideKey FeaturesLearn how to create a game skeleton with keyboard and mouse controls along with modern graphicsGain insights into model loading, character animations, inverse kinematics, and debugging techniquesMaster the art of creating animated characters and controlling their various aspectsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIf you're fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you.
Innovation & Digital Theatremaking introduces a blueprint for how to think differently about Theatre, how to respond creatively in uncertainty, and how to wield whatever resources are available to create new work in new ways.