Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Level Up: Secrets of the Games We Love, 3rd-8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more!
Oxford Information Technology for CSEC, the market leading textbook for IT at CSEC, has been updated to meet the requirements of the latest Caribbean Secondary Examination Certificate (CSEC) syllabus in Information Technology.
Confidently deliver Computing for the new Curriculum for Wales and develop students' ICT skills with the interactive, accessible, and flexible Progress in Computing: Boost eBook.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world.
Exam Board: CCEALevel: GCSESubject: Digital TechnologyFirst Teaching: September 2017First Exam: June 2019This title has been written to help ensure students' successful progress through CCEA's GCSE Digital Technology specification.
Full teacher support to accompany the Cambridge IGCSE(TM) ICT Student's Book Third Edition for the IGCSE ICT syllabus (0417/0983) for examination from 2023 - the Teacher's Guide content is matched lesson-by-lesson to the Student's Book.
Julia Graham and David Kaye, two globally recognized risk management experts with experience in 50 countries, were among the first to recognize the interrelationship of Risk Management and Business Continuity and demonstrate how to integrate them with Corporate Governance enterprise-wide.
Trust highly experienced teachers and authors Judi Brown, Sarah McAtominey and Kevin Wells to guide learners through the redeveloped Level 1/Level 2 Cambridge National in Creative iMedia (J834).
Julia Graham and David Kaye, two globally recognized risk management experts with experience in 50 countries, were among the first to recognize the interrelationship of Risk Management and Business Continuity and demonstrate how to integrate them with Corporate Governance enterprise-wide.
Unlock your full potential with this revision guide that will guide you through the knowledge and skills you need to succeed in the Digital Support Services and Digital Business Services T Level core and pathway core exams.
Exam board: AQA Level: A-levelSubject: Design and TechnologyFirst teaching: September 2017First exams: Summer 2019 Target success in AQA A-level Fashion and Textiles with our proven formula for effective, structured revision; key content coverage of both papers - Technical Principles and Designing and Making Principles - is combined with exam-style tasks and practical tips to create a revision guide that students can rely on to review, strengthen and test their knowledge.
This practical, hands-on book explains how to ensure that your students are information and communication technology literate-that is, competent with a range of tools, technologies, and techniques for seeking out and applying information.
Switching, Routing, and Wireless Essentials Companion Guide (CCNAv7) is the official supplemental textbook for the Switching, Routing, and Wireless Essentials course in the Cisco Networking Academy CCNA curriculum.
Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline.
This book sets out technological research topics designed to facilitate and expand distributed workincluding telecommuting, working while mobile, and working in geographically distributed teams.
Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star?
Diagnose and solve your PC problems with this easy-to-understand guide Written by veteran For Dummies author Dan Gookin, this straightforward guide shows you how to diagnose and solve the most common hardware and software problems your PC may encounter.
With a practical approach and a strong emphasis on problem solving and computational thinking skills, this revision guide includes all the essential tools to build exam confidence.
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A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world.
This practical, hands-on book explains how to ensure that your students are information and communication technology literate-that is, competent with a range of tools, technologies, and techniques for seeking out and applying information.
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Level Up: Secrets of the Games We Love, 3rd-8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more!
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world.
Scratch is a fast, fun, and easy way to get started in computer science Do you want to make cool games, impressive animations, and become an all-around Scratch super star?
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Power On: The History of Gaming, 3rd-8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today's culture.