This book constitutes the refereed proceedings from the 14th Mediterranean Conference on Information and Communication Technologies in Education, TICEMED 2024, held in Cairo, Egypt, in October 15-17, 2024.
In a world increasingly shaped by intelligent and immersive technologies, augmented reality (AR) and artificial intelligence (AI) are redefining how we interact with digital information.
In a world increasingly shaped by intelligent and immersive technologies, augmented reality (AR) and artificial intelligence (AI) are redefining how we interact with digital information.
This book constitutes the refereed proceedings from the 14th Mediterranean Conference on Information and Communication Technologies in Education, TICEMED 2024, held in Cairo, Egypt, in October 15-17, 2024.
This book offers a comprehensive collection of the latest research presented at the 10th International XR-Metaverse Conference held in Maastricht, The Netherlands in 2025.
This book offers a comprehensive collection of the latest research presented at the 10th International XR-Metaverse Conference held in Maastricht, The Netherlands in 2025.
This book explores how virtual reality (VR) can be used to examine perceptual differences in neurodivergent individuals, particularly those with autism and ADHD, by introducing a new methodological framework.
This book explores how virtual reality (VR) can be used to examine perceptual differences in neurodivergent individuals, particularly those with autism and ADHD, by introducing a new methodological framework.
This LNCS conference set constitutes the proceedings of the International Conference on Extended Reality, ICXR 2025, Qingdao, China, held during November 1–2, 2025.
This LNCS conference set constitutes the proceedings of the International Conference on Extended Reality, ICXR 2025, Qingdao, China, held during November 1–2, 2025.
This book provides a brief history of web-based virtual reality and shows readers how to build three-dimensional web content for businesses using the A-Frame framework.
This book provides a brief history of web-based virtual reality and shows readers how to build three-dimensional web content for businesses using the A-Frame framework.
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays.
Extended Reality and the Fashion Industry: Driving Engagement through Immersive Experience offers a comprehensive and forward-looking exploration of how immersive technologies are transforming fashion.
This book provides a comprehensive guide to designing and conducting survey experiments in architecture, focusing on the intersection of research methodology and human interaction with the built environment.
This book provides a comprehensive guide to designing and conducting survey experiments in architecture, focusing on the intersection of research methodology and human interaction with the built environment.
Extended Reality and the Fashion Industry: Driving Engagement through Immersive Experience offers a comprehensive and forward-looking exploration of how immersive technologies are transforming fashion.
Welcome to "e;Evolune,"e; a far-reaching adventure set in the year 11000, where the frontiers of Virtual Reality (VR), AI, Blockchain technology, and the Metaverse converge.
Welcome to "e;Evolune,"e; a far-reaching adventure set in the year 11000, where the frontiers of Virtual Reality (VR), AI, Blockchain technology, and the Metaverse converge.
The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.
The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences.
This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2025, held in Cagliari, Italy, during December 10-12, 2025.
This book constitutes the refereed conference proceedings of the Second Workshop on Artificial Intelligence with and for Learning Sciences - Past, Present, and Future Horizons, WAILS 2025, held in Cagliari, Italy, during December 10-12, 2025.
The development of the Internet, particularly the World Wide Web, is currently reaching its limits – both technically and in socio-cultural and economic terms.
The development of the Internet, particularly the World Wide Web, is currently reaching its limits – both technically and in socio-cultural and economic terms.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
Unlocking the future of image and video coding with AI-based Image and Video Coding: Methods, Standards, and Applications, we can explore the revolutionary impact of deep learning technologies on image and video compression.