This book provides readers with a timely snapshot of modeling and simulation tools, including virtual and mixed-reality environment, for human factors research.
Das Buch "FlexCAR: Die Forschungsplattform von morgen" beschreibt ein innovatives Forschungsprojekt, das sich mit flexiblen Produkt- und Produktionskonzepten für modulare Fahrzeuge beschäftigt.
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges.
This book features original papers from 25th International Symposium on Frontiers of Research in Speech and Music (FRSM 2020), jointly organized by National Institute of Technology, Silchar, India, during 8-9 October 2020.
The book includes original unpublished contributions presented in First International Conference on Recent Advances in Artificial Intelligence and Smart Applications (RAAISA 2023), organized by Department of CSE, University of Engineering and Management, Kolkata, India during 14 - 15 December 2023.
This book covers the most important subjects of digital twin in a process plant, including foundations, methods, achievements, and applications in a brownfield environment.
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents).
In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a machine that would give you any experience you desired.
This book collects contributions which showcase the impact of new augmented reality (AR) and artificial intelligence (AI) technologies considered jointly in the fields of cultural heritage and innovative design.
This book focuses on the design, development, and analysis of augmented and virtual reality (AR/VR)-based systems, along with the technological impacts and challenges in social learning.
This book provides a comprehensive overview of the role of immersive technology with multiple sectoral perspectives, such as entertainment, education, health care, and more.
This book gathers a collection of selected works and new research results of scholars and graduate students presented at the 6th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2022) via the Internet, during July 22-24 2022, hosted and organized by Sojo University in conjunction with other three universities and Beijing Huaxia Rongzhi Blockchain Technology Institute.
This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design.
This book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage.
This book describes the most recent strategies for the digitalization of railway sector that bring new challenges for the construction, operation, and maintenance of railway infrastructures.
Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it.
This book provides a comprehensive overview of the role of immersive technology with multiple sectoral perspectives, such as entertainment, education, health care, and more.
This book provides readers with a timely snapshot of modeling and simulation tools, including virtual and mixed-reality environment, for human factors research.
The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling.