Die Perfektion digitaler Technologien hat uns eine makellose Welt versprochen – doch gerade im Fehlerhaften finden wir eine überraschende Quelle für Kreativität und Inspiration.
Philip Reed, best known for his superb models of ships from the age of sail, here turns his attention to the other highly popular subject for ship modelers - the warships of the Second World War.
Philip Reed, best known for his superb models of ships from the age of sail, here turns his attention to the other highly popular subject for ship modelers - the warships of the Second World War.
The Concise Encyclopedia of Modelling & Simulation contains 172 alphabetically arranged articles describing the modelling and simulation of physical systems.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
Quickly detect, troubleshoot, and prevent a wide range of data issues through data observability, a set of best practices that enables data teams to gain greater visibility of data and its usage.
Discover how to build impressive 3D graphics with the next-generation graphics API-VulkanAbout This BookGet started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphicsUnderstand memory management in Vulkan and implement image and buffer resourcesGet hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipelineWho This Book Is ForThis book is ideal for graphic programmers who want to get up and running with Vulkan.
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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation.
Using a selection of archaeological cases studies from the Roman period in the Mediterranean region, Pedro Trapero Fern ndez shows how GIS technologies can be employed in the creation of spatial models to reproduce historical realities.
The purpose of the MMM series of conferences is to bring together activities related to all aspects of multimedia modeling, in its broader sense, from multimedia networking to virtual worlds.
The aim of the book is to describe some of the recent advances, through computer simulation in a broad sense, in the understanding of the complex processes occurring in solids and liquids.
This book of lecture notes contains theoretical background material required for computer generation of random fields, which is of interest in various fields of applied mathematics.
While the existing literature on offshore structures touch on model testing, a comprehensive text discussing the design, construction, instrumentation, testing and analysis of the physical model is lacking.
One critical barrier leading to successful implementation of flexible manufacturing and related automated systems is the ever-increasing complexity of their modeling, analysis, simulation, and control.
The school held at Villa Marigola, Lerici, Italy, in July 1997 was very much an educational experiment aimed not just at teaching a new generation of students the latest developments in computer simulation methods and theory, but also at bringing together researchers from the condensed matter computer simulation community, the biophysical chemistry community and the quantum dynamics community to confront the shared problem: the development of methods to treat the dynamics of quantum condensed phase systems.