This work takes an in-depth look at the world of comic books through the eyes of a Native American reader and offers frank commentary on the medium's cultural representation of the Native American people.
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world.
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world.
A theoretical investigation into the culture of precarious work, digital consumption and personal flexibility, calling for a counter-discourse of resistance.
Discover the Rhythms of Serenity: Dive Into the Heart of the Lofi MovementIn the bustling rhythm of modern life, there exists a sound, a movement, quietly revolutionizing the way we unwind, study, and connect.
Discover the Rhythms of Serenity: Dive Into the Heart of the Lofi MovementIn the bustling rhythm of modern life, there exists a sound, a movement, quietly revolutionizing the way we unwind, study, and connect.
This book will look at digital popular cultures in the post-millennial Indian context and trace patterns of consumption and forms of agency that it engenders thus offering an interpretative analysis of digital content on different platforms.
This book will look at digital popular cultures in the post-millennial Indian context and trace patterns of consumption and forms of agency that it engenders thus offering an interpretative analysis of digital content on different platforms.
Anglo-American Stage and Screen Drama analyses and discusses the contemporary role of stage and screen drama as a critical forum for progressive thinking in an increasingly polarised geopolitical world.
Anglo-American Stage and Screen Drama analyses and discusses the contemporary role of stage and screen drama as a critical forum for progressive thinking in an increasingly polarised geopolitical world.
TATE BOOK OF THE MONTH 2023A timely critique of consumer culture which captures this image-obsessed moment in history, perfect for fans of Zadie Smith's Feel Free and Jia Tolentino's Trick Mirror.
Vegetarianism and Science Fiction: A History of Utopian Animal Ethics examines how vegetarian ideals promoted within science fiction and utopian literature have had a real-world impact on the awareness and spread of vegetarianism and animal advocacy, as well as how the genres' engagements have been altered to reflect changes in ethical and environmental philosophy.
Vegetarianism and Science Fiction: A History of Utopian Animal Ethics examines how vegetarian ideals promoted within science fiction and utopian literature have had a real-world impact on the awareness and spread of vegetarianism and animal advocacy, as well as how the genres' engagements have been altered to reflect changes in ethical and environmental philosophy.
What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series.
What began with Alan Moore and Dave Gibbons' landmark graphic novel, Watchmen (1987) is no longer a single story, but rather a cross-platform, multi-media franchise, including a role-playing game and video game, a motion comic, a Zack Snyder movie, and a series of comic book prequels and sequels, as well as a prestige HBO TV series.
This book is the first study of the vampires in silent cinema, presenting a detailed academic yet accessible discussion of the films themselves and their sources.
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play.
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play.
This book is the first study of the vampires in silent cinema, presenting a detailed academic yet accessible discussion of the films themselves and their sources.
Der Band nimmt das titelgebende Tocotronic-Zitat zum heuristischen Ausgangspunkt, um das Verhältnis von Kunst und Wirklichkeit und damit den Entwurf von ‚Realität‘ insgesamt in deutschsprachigen Popschreibweisen seit 2000 zu untersuchen.
Der Band nimmt das titelgebende Tocotronic-Zitat zum heuristischen Ausgangspunkt, um das Verhältnis von Kunst und Wirklichkeit und damit den Entwurf von ‚Realität‘ insgesamt in deutschsprachigen Popschreibweisen seit 2000 zu untersuchen.
Discover the elemental properties and explosive reactions of iconic DC characters From Superman, whose powers are enhanced by Earth's yellow sun to The Flash, imbued with the Speed Force, and from Batman's superior human abilities to the mystically empowered Wonder Woman, not to mention the criminal genius of Lex Luthor and The Joker, the DC universe comprises a vast and varied array of heroes and villains.
The author of Drawing Down the Moon offers a "e;literate, imaginative, and just plain fascinating"e; exploration of the enduring allure of vampires (Whitley Strieber, author of The Hunger).
This book examines how the vampire has always been connected to ideas of infection, pollution and disease-even more so in the 21st century where it expresses the horrors of unseen and unstoppable disease and the foreboding and anxiety that accompany viral outbreaks and wider epidemics.
The Art of Dying: 21st Century Depictions of Death and Dying examines how contemporary media platforms are used to produce creative accounts, responses and reflections on the course of dying, death and grief.
The Art of Dying: 21st Century Depictions of Death and Dying examines how contemporary media platforms are used to produce creative accounts, responses and reflections on the course of dying, death and grief.
This book examines how the vampire has always been connected to ideas of infection, pollution and disease-even more so in the 21st century where it expresses the horrors of unseen and unstoppable disease and the foreboding and anxiety that accompany viral outbreaks and wider epidemics.
Applying the theories of Popular Culture, Visual Culture, Performance Studies, (Post)Feminism, and Film Studies, this interdisciplinary and well-crafted book leads you to the fascinating and intriguing world of popular film, (musical) theatre, and TV drama.