A basic guide to getting the best from e-learning for medical students, teachers and all healthcare professionals How to Succeed at e-Learning answers the needs of all healthcare professionals either starting or continuing their studies but not knowing where to begin with e-learning.
Everyday STEAM for the Early Childhood Classroom offers a rich, rewarding pathway for early childhood educators integrating the arts into STEM instruction across ages 0-8.
This book constitutes the refereed proceedings of the 5th International Workshop on Simulation and Synthesis in Medical Imaging, SASHIMI 2020, held in conjunction with MICCAI 2020, in Lima, Peru, in October 2020.
Education Futures for School Leadership is a comprehensive resource to support school leaders as they encounter the growing complexity and uncertainties that characterize life in schools today.
This book constitutes the refereed proceedings of the International Workshops on Highlights in Practical Applications of Agents, Multi-Agent Systems, and Cognitive Mimetics.
This book constitutes the refereed proceedings of the 6th IFIP World Information Technology Forum, WITFOR 2016, San Jose, Costa Rica, in September 2016.
The two-volume set LNAI 12468 and 12469 constitutes the proceedings of the 19th Mexican International Conference on Artificial Intelligence, MICAI 2020, held in Mexico City, Mexico, in October 2020.
« Un livre remarquable »Préface de Thomas De Koninck, philosophe et professeur émériteÀ l’heure où les enfants ont accès, dès le plus jeune âge, à un large éventail d’appareils technologiques, à l’heure où les adolescents passent pratiquement la moitié de leur temps d’éveil devant un écran – un phénomène amplifié par la pandémie –, il est temps de faire le point sur la situation.
This book constitutes the refereed proceedings of the International Conference on Computer Assisted Assessment, CAA 2014, held in Zeist, The Netherlands, in June/July 2014.
Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: *Challenges in defining an international curriculum; *The diversity in informatics curricula; *Computing programs for scientists and engineers; *Patterns of curriculum design; *Student interaction; *Teaching of programming; *Peer review in education.
This handbook presents the state-of-the art scholarship on theoretical frames, mathematical content, learning environments, pedagogic practices, teacher professional learning, and policy issues related to the development and use of digital resources in mathematics education.
This book constitutes the refereed proceedings of the 13th International Conference on Social Robotics, ICSR 2021, held in Singapore, Singapore, in November 2021.
This book constitutes the refereed proceedings of the Second Symposium on Machine Learning and Metaheuristics Algorithms, and Applications, SoMMA 2020, held in Chennai, India, in October 2020.
Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.
This six-volume set, LNAI 15387-15392, constitutes the refereed proceedings of the 20th International Conference on Advanced Data Mining and Applications, ADMA 2024, held in Sydney, New South Wales, Australia, during December 3-5, 2024.
This two-volume set LNCS 12861 and LNCS 12862 constitutes the refereed proceedings of the 16th International Work-Conference on Artificial Neural Networks, IWANN 2021, held virtually, in June 2021.
The new edition of The SAGE Handbook of E-Learning Research retains the original effort of the first edition by focusing on research while capturing the leading edge of e-learning development and practice.
This book constitutes revised papers from the eight workshops which were held during June 2021 at the 24th International Conference on Business Information Systems, BIS 2021.
This volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design.
This book is the first comprehensive account of developments in open and distance non-formal education in developing countries for over more than 20 years.
From Curiosity to Deep Learning: Personal Digital Inquiry in Grades K-5 reveals the powerful learning that results when you integrate purposeful technology into a classroom culture that values curiosity and deep learning.
This book constitutes the proceedings of the 16th International Conference on Web-Based Learning, ICWL 2017, held in Cape Town, South Africa, in September 2017.
The proceedings set LNCS 13231, 13232, and 13233 constitutes the refereed proceedings of the 21st International Conference on Image Analysis and Processing, ICIAP 2022, which was held during May 23-27, 2022, in Lecce, Italy,The 168 papers included in the proceedings were carefully reviewed and selected from 307 submissions.
This book constitutes the thoroughly refereed proceedings of the First International Conference on Brain Function Assessment in Learning, BFAL 2017, held in Patras, Greece, in September 2017.
This two-volume set, CCIS 2389 and CCIS 2390, constitutes selected papers presented at the 6th International Conference on Artificial Intelligence and Speech Technology, AIST 2024, held in Delhi, India, during November 13–14, 2024.
This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20).
From Curiosity to Deep Learning: Personal Digital Inquiry in Grades K-5 reveals the powerful learning that results when you integrate purposeful technology into a classroom culture that values curiosity and deep learning.
This book provides a comprehensive overview on the theories, processes, and solutions relevant to effectively creating, using, and managing digital media in a variety of instructional settings.
The field of Digital Humanities is becoming more exciting as the number of low-cost or free mobile and desktop applications flood the market allowing users to accomplish tasks that only a few years ago were either not possible or required complicated coding or high-end computing power.
This two-volume set, LNCS 12565 and 12566, constitutes the refereed proceedings of the 6th International Conference on Machine Learning, Optimization, and Data Science, LOD 2020, held in Siena, Italy, in July 2020.
This book constitutes the proceedings of the First International Workshop on Continual Semi-Supervised Learning, CSSL 2021, which took place as a virtual event during August 2021.
This book promotes the experimental mathematics approach in the context of secondary mathematics curriculum by exploring mathematical models depending on parameters that were typically considered advanced in the pre-digital education era.