It is hard to deny the ubiquity of web technologies used for educational tools; which have provided significant breakthroughs in learning environments.
Higher education spaces are undergoing radical transformations in an attempt to respond to the needs of 21st-century learners and a renewed interest in collaboration that spans beyond the walls of departments, colleges, and libraries.
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting.
Communications technologies have been continuously integrated into learning and training environments which has revealed the need for a clear understanding of the process.
Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves.
The call to integrate web-based and blended tools into the classroom forces educators and researchers to rethink their assumptions about teaching-and education in general.
As the engineering education shifts away from traditional methods and towards the outcomes-based mastery of science, technology, engineering and math topics, curriculum design must also shift to reflect this new priority.
With its cost efficiency, enabling of collaboration and sharing of resources, and its ability to improve access, cloud computing is likely to play a big role in the classrooms of tomorrow.
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting.
Communications technologies have been continuously integrated into learning and training environments which has revealed the need for a clear understanding of the process.
The call to integrate web-based and blended tools into the classroom forces educators and researchers to rethink their assumptions about teaching-and education in general.
Educational games facilitate players' experiences, meet desired pedagogical objectives, and allow users to engage in learning while enjoying themselves.
As the engineering education shifts away from traditional methods and towards the outcomes-based mastery of science, technology, engineering and math topics, curriculum design must also shift to reflect this new priority.
With its cost efficiency, enabling of collaboration and sharing of resources, and its ability to improve access, cloud computing is likely to play a big role in the classrooms of tomorrow.
There is a general notion that adult education literature generally supports the idea that teaching adults should be approached in a different way than teaching children.
Communication technology provides new opportunities for individuals with special needs, facilitating assistive communication, increasing mobility, offering a different model of engagement, and allowing new forms of exploration.
Technology enhanced learning takes place in many different forms and contexts, including formal and informal settings, individual and collaborative learning, learning in the classroom, at home, at work, and outdoor in real life situations, as well as desktop-based learning and learning by using mobile devices.
Design and development research, which has considerable implications for instructional design, focuses on designing and exploring products, artifacts and models, as well as programs, activity, and curricula.
As the field of distance and online learning continues to grow, it is important to consider the relationship between students and technology and to find the best possible means to deliver computer-aided instruction.
This volume draws together all the articles published by the International Journal of Mobile and Blended Learning in its second year of publication (2010).
Though technology is expanding at a rate that is alarming to many skilled laborers concerned for the welfare of their industry and jobs, teachers should feel safe in their position; however, teachers who refuse to adapt to technology will be left behind.