Technology and Workplace Skills for the Twenty-First Century examines many of the rapid changes taking place at the intersection of workplace demands and higher education throughout the Asia Pacific region.
This book brings together current thinking on informal language learning and the findings of over 30 years of research on captions (same language subtitles for the deaf and hard-of-hearing) to present a new model of language learning from captioned viewing and a future roadmap for research and practice in this field.
This book illustrates a pathway for knowledge production to benefit from interweaving the seemingly disparate historical experiences of Indigenous Peoples and computer science education.
Implementing and Researching Technological Innovation in Language Teaching takes a case study approach to investigate the integration of the interactive whiteboard (IWB) into the teaching of English as a Foreign Language (EFL) in French schools.
An exploration of how educational institutions have been portrayed in horror film, this book examines the way that scary movies have dealt with the issue of school violence, focusing on movies set in high schools, colleges, and summer camps.
For the education system to remain responsive to the needs and demands of its multiple stakeholders it must embrace the innovation and research produced by contemporary technology.
Digital Online Culture, Identity and Schooling in the Twenty-First Century provides a cultural, ideological critique of identity construction in the context of virtualization.
This book examines transnational scapes and flows of higher education: arguing that the educational and political vision of a national, regional and global knowledge society needs to be perspectivized beyond its ethnocentric conditions and meanings.
Yamin-Ali shows how schools can undertake responsible decision-making through gathering and evaluating data, using as examples six fully developed case studies that shed light on common questions of school culture and student life, including student stress, subject selection, and the role of single-sex classes.
This book offers critical readings of issues in education and technology and demonstrates how researchers can use critical perspectives from sociology, digital media, cultural studies, and other fields to broaden the "ed-tech" research imagination, open up new topics, ask new questions, develop theory, and articulate an agenda for informed action.
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education.
This book explores the use of mobile devices for teaching and learning language and literacies, investigating the ways in which these technologies open up new educational possibilities.
This book examines the struggles over technology's use in education, digging into what the purpose of education is, how we should achieve it, who the stakeholders are, and whose voices win out.
As the global commitment to educational access has become enshrined in all levels of society, new technologies have also been developed that hold tremendous promise for enabling these goals.
Engaging, accessible and practical, this book helps students to get the most out of new technologies to enhance their learning practices, engage with their studies and improve their study skills.
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language.
In recent years there has been significant investment by policy makers in the potential of technological tools to transform learning and teaching across a range of professional practitioner groups; education, nursing and social care.
Based on a major research project (the InterActive Project), this book explores and illustrates how digital technologies can transform learning across the curriculum.
Based on a major research project (the InterActive Project), this book explores and illustrates how digital technologies can transform learning across the curriculum.
Psychology for the Classroom: E-Learning is a lively and accessible introduction to the field of technology-supported teaching and learning and the educational psychology associated with those developments.
Education Networks is a critical analysis of the emerging intersection among the global power elite, information and communication technology, and schools.
Education Networks is a critical analysis of the emerging intersection among the global power elite, information and communication technology, and schools.
The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers.
The ICT Teacher's Handbook is an indispensable guide for all teachers responsible for the teaching and management of ICT in the secondary school, both as a comprehensive introduction for students learning to teach ICT and as a source of ongoing support for busy practising teachers.
There is currently a rapidly growing interest in inquiry learning and an emerging consensus among researchers that, particularly when supported by technology, it can be a significant vehicle for developing higher order thinking skills.
There is currently a rapidly growing interest in inquiry learning and an emerging consensus among researchers that, particularly when supported by technology, it can be a significant vehicle for developing higher order thinking skills.
If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply "e;home grown"e; technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament!
If you find traditional lectures and course material ineffective for teaching students how to develop a sensitivity to cultural differences and apply "e;home grown"e; technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business Education is the guide to help you remedy this predicament!
Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching and learning.
Teaching and Learning in the Digital Age is for all those interested in considering the impact of emerging digital technologies on teaching and learning.